3D Audio Rendering via Image Depth Indexing

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current stereophonic sound technologies fail to effectively generate sound corresponding to the three-dimensional effects of images, limiting the immersive audio experience for users viewing 3D stereoscopic content.

Innovation Solution

An audio signal processing apparatus that estimates index information from 3D image data to apply a three-dimensional effect to audio objects in various directions, using sound extension, depth, and elevation information, and a rendering unit to enhance the audio experience by synchronizing audio with image object movements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If multiple speakers are placed around the user to provide stereophonic sound, then localization at different locations and perspective is improved, but the three-dimensional effect corresponding to image object changes cannot be provided

Engineering Contradiction:
Improvelocalization accuracyVSAvoidthree-dimensional effect adaptability
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The patent transitions from traditional 2D stereophonic sound to 3D spatial audio by introducing depth information derived from image object disparity. The audio rendering unit applies three-dimensional effects in right-left, up-down, and front-back directions, adding a temporal and spatial dimension that synchronizes audio with image depth changes.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent introduces an audio signal processing apparatus as an intermediary between the image processing system and the audio output system. This apparatus extracts depth information from image data and uses it to modulate audio signals, creating a bridge that enables three-dimensional audio effects without requiring multiple physical speakers.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Area of stationary object

If stereophonic sound is generated using traditional multi-speaker systems, then spatial audio coverage is improved, but synchronization with image object depth changes is lost

Engineering Contradiction:
Improveaudio coverage areaVSAvoidaudio-image synchronization
Core Design Contradiction:
Area of stationary objectVSLoss of time

Solution Approach 1:

The patent implements a feedback mechanism where depth information from image objects is continuously extracted and used to dynamically adjust audio parameters. The audio signal processing apparatus monitors image object position and disparity in real-time, providing feedback that drives temporal and spatial modulation of audio signals to maintain synchronization.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent transforms static audio positioning into dynamic audio rendering by continuously adjusting audio parameters based on moving image objects. The system adapts audio depth, pan, and timing in real-time as image objects move and change depth, creating a dynamic audio experience that follows the visual content.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS9554227B2Method and apparatus for processing audio signal
Publication Date: 2017.01.24 SAMSUNG ELECTRONICS CO LTD
  • US9554227B2 patent drawing
  • US9554227B2 patent drawing
  • US9554227B2 patent drawing

AI summary

An audio signal processing apparatus including an index estimation unit that receives three-dimensional image information as an input and generates index information for applying a three-dimensional effect to an audio object in at least one direction of right, left, up, down, front, and back directions, based on the three-dimensional image information; and a rendering unit for applying a three-dimensional effect to the audio object in at least one direction of right, left, up, down, front, and back directions, based on the index information.