Audio Event Classifier Sample Selection for Low-Annotation Learning

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Obtaining labeled audio data for audio event detection is slow and expensive, especially when classes of interest change over time or involve rare events, making continuous relabeling inefficient.

Innovation Solution

An active machine learning method using a deep reinforcement learning system that iteratively selects informative samples for annotation, combining a deep learning model with a reinforcement learning agent to optimize the labeling process and adapt to new classes with few-shot learning.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If manual annotation by human experts is used to obtain labeled audio data, then detection accuracy is improved, but annotation cost and time increase significantly

Engineering Contradiction:
Improvedetection accuracyVSAvoidannotation time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system enables self-service learning by having the model automatically select and annotate its own training samples through the reinforcement learning agent, reducing dependency on continuous human expert intervention while maintaining detection accuracy

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The reinforcement learning framework implements feedback loops where the model's detection performance is continuously evaluated, and this feedback guides the selection of samples for annotation, creating an iterative improvement cycle that reduces manual annotation requirements over time

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If continuous relabeling is performed to accommodate changing classes or rare events, then model adaptability is improved, but annotation cost becomes prohibitively expensive

Engineering Contradiction:
Improvemodel adaptabilityVSAvoidannotation cost
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The system dynamically adapts to changing classes and rare events by using the reinforcement learning agent to identify and annotate only the specific samples needed for new or rare classes, rather than performing continuous comprehensive relabeling of all data

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The reinforcement learning agent adjusts the annotation strategy by changing parameters such as sample selection criteria and annotation priorities based on the current model performance and the specific needs of adapting to new classes or rare events

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20260018185A1Deep reinforcement active machine learning system for audio event detection and classification
Publication Date: 2026.01.15 ROBERT BOSCH GMBH
  • US20260018185A1 patent drawing
  • US20260018185A1 patent drawing
  • US20260018185A1 patent drawing

AI summary

Active machine learning systems for anomalous event detection and classification. Initial samples from an industrial environment may be received and labeled. Initially, a training pool of audio samples may be labeled. These labeled samples may be used to train an audio event classifier to detect and categorize sounds. Environment states may be calculated using outputs from the classifier. A batch of audio samples may then selected from an unlabeled pool for annotation, guided by a reinforcement learning agent. These selected samples may be annotated and added to the labeled training pool. The classifier may be retrained with this updated pool. Rewards may be calculated for each of the annotated samples based on their annotations. The environment states may be updated using the retrained classifier, and the exploration-exploitation parameter of the reinforcement learning agent may be adjusted. The reinforcement learning agent may be retrained using the updated environment states and rewards.