Audio Scaling for Gaming Display Picture-in-Picture

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Solution Overview

Problem

Legacy gaming machines face challenges in optimizing the display of system information, audio control, and video processing, leading to underutilization of secondary displays, security risks, and inconsistent user experiences across different manufacturers and configurations.

Innovation Solution

A system and method that utilize a Display Manager to control video displays and speakers, allowing for the sharing of touch displays between gaming controllers and player tracking units, enabling Picture-in-Picture applications, and optimizing audio directionality based on the primary video content, while maintaining separation between wagering game and system software to reduce costs and enhance user experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If multiple video sources are displayed simultaneously on a shared display, then information delivery capability is improved, but audio content management complexity increases

Engineering Contradiction:
Improveinformation delivery capabilityVSAvoidaudio content management complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The audio output is segmented into multiple independent audio channels, each corresponding to a specific video source or display region. The audio manager divides the audio stream so that each video source (e.g., gaming machine, player tracking unit) has its own dedicated audio channel that can be independently controlled in terms of volume, muting, and spatial positioning.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

An audio manager component is introduced as an intermediary between the video sources and the speakers. This audio manager receives video source identification from the display manager and automatically routes and scales audio content to appropriate speakers, eliminating the need for complex manual audio configuration.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If secondary displays are used for system information, then display utilization is improved, but audio directionality control becomes more difficult

Engineering Contradiction:
Improvedisplay utilizationVSAvoidaudio directionality control
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system implements feedback mechanisms where the display manager communicates display region information to the audio manager, which then adjusts audio directionality accordingly. The audio manager receives feedback about which video source is active in which display region and automatically configures audio output to match the visual presentation.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The audio system is designed to self-configure based on display content. When a video source is displayed in a specific region, the audio manager automatically directs audio to appropriate speakers without requiring manual intervention. The system monitors display content and autonomously adjusts audio directionality to match.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If audio is delivered to speakers based on video content location, then user engagement is improved, but system complexity increases

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The audio manager is designed as a universal component that can handle multiple video sources, display regions, and speaker configurations through a single integrated system. It provides multi-functional capabilities including audio routing, volume scaling, muting, and spatial positioning all through one component that adapts to different display configurations.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The audio system is dynamically configured based on real-time display content. The audio manager continuously monitors which video sources are active and in which regions they are displayed, automatically adjusting audio directionality and volume in real-time to match the visual presentation, creating an adaptive user experience.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS9305422B2Method and apparatus for audio scaling at a display showing content in different areas
Publication Date: 2016.04.05 LNW GAMING INC
  • US9305422B2 patent drawing
  • US9305422B2 patent drawing
  • US9305422B2 patent drawing

AI summary

A method and device for scaling audio content associated with first and second sources at a user apparatus such as a gaming machine. When the gaming machine is in a first condition displaying only game content speakers are controlled to produce game related audio content. In a second condition where the display is controlled to share game content and other content from a remote source in a picture-in-picture arrangement, the method and device control the speaker volumes to associate the audio content with the associated video content to provide audio directionality and primacy.