Audio System Sensor-Based Dynamic Signal Adjustment

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Solution Overview

Problem

Conventional audio systems fail to provide a dynamic and interactive audio experience by not responding to environmental conditions and relying on repetitive audio patterns, which can be annoying to listeners, and they often require specific speaker positioning for 3D audio effects.

Innovation Solution

An audio system that includes sensors to detect environmental conditions and processors to generate dynamic audio signals, allowing for synchronized sound waves across multiple speakers, enabling the creation of a 3D audio experience without specific speaker positioning and providing non-repetitive audio based on environmental changes or random numbers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional audio systems use repetitive audio patterns to create ambiance, then the audio system is simple to operate, but the audio experience becomes annoying to listeners

Engineering Contradiction:
Improveease of operationVSAvoidannoying audio experience
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The audio system dynamically adjusts audio patterns based on environmental conditions detected by sensors (light, temperature, humidity, motion). Instead of playing repetitive fixed patterns, the system varies audio content in real-time according to environmental changes, making the audio experience adaptive and non-repetitive while maintaining ease of operation through automatic sensor-based control

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates sensor feedback loops that continuously monitor environmental conditions and automatically adjust audio output accordingly. Motion sensors detect listener presence and behavior, light sensors detect ambient lighting levels, and these feedback signals modify the audio playback in real-time, preventing repetitive patterns from becoming annoying while keeping the system easy to operate through automatic adaptation

Inventive Principle:
Principle #23Feedback

2Object-affected harmful factors

If conventional audio systems use specific speaker positioning for 3D audio effects, then the audio experience is immersive, but the device complexity increases

Engineering Contradiction:
Improveimmersive audio experienceVSAvoidspeaker positioning complexity
Core Design Contradiction:
Object-affected harmful factorsVSDevice complexity

Solution Approach 1:

The system uses universal spatial audio processing algorithms that work with standard speaker configurations. Instead of requiring specific complex positioning, the system applies multi-functional signal processing that creates 3D audio effects through software-based spatial rendering, allowing any standard speaker arrangement to produce immersive experiences without complex physical positioning requirements

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system replaces mechanical speaker positioning requirements with digital signal processing techniques. Instead of physically arranging speakers in specific complex configurations, the system uses software-based spatial audio algorithms to create 3D sound fields, substituting mechanical positioning complexity with computational processing that achieves the same immersive effect with simpler hardware arrangements

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Ease of operation

If audio systems do not respond to environmental conditions, then the device complexity is low, but the audio experience lacks interactivity

Engineering Contradiction:
Improvedevice complexityVSAvoidaudio interactivity
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The audio system performs self-service by automatically sensing environmental conditions and adjusting its own audio output without user intervention. Sensors monitor light levels, temperature, humidity, and motion, and the system autonomously modifies audio playback based on these readings, providing an interactive experience while maintaining simplicity - the system serves itself by making automatic adaptations based on environmental feedback

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20230353940A1Intelligent audio for physical spaces
Publication Date: 2023.11.02 SPATIALX INC
  • US20230353940A1 patent drawing
  • US20230353940A1 patent drawing
  • US20230353940A1 patent drawing

AI summary

An audio system may include a communication interface configured to obtain first audio data and second audio data from an audio data source. The audio system may also include memory configured to store the first audio data and the second audio data. The audio system may also include a sensor configured to detect a condition of an environment and to produce a sensor output signal that represents the detected condition of the environment. The audio system may also include one or more processors that may be configured to cause performance of operations. The operations may include generating an audio signal including the first audio data and adjusting the audio signal to include the second audio data based on the sensor output signal. The audio system may also include a speaker that may be configured to provide an audio experience based on the audio signal.