Audio Spatial Rendering Adjusting Virtual Positions

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Solution Overview

Problem

Existing audio signal processing technologies fail to effectively adapt spatial rendering to the local environment, leading to interference from background noise and other sounds, which affects the intelligibility of reproduced audio signals.

Innovation Solution

An audio spatial rendering apparatus and method that adjusts virtual spatial positions based on real spatial positions of sound sources, using parameters such as head-related transfer functions, inter-aural time and intensity differences, and direct-to-reverberation energy ratios, to minimize interference and enhance audio intelligibility.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If spatial rendering is applied to improve audio intelligibility, then the reproduced sound quality is improved, but interference from local background noise and other sounds worsens the intelligibility

Engineering Contradiction:
Improveaudio intelligibilityVSAvoidinterference from local background noise
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The patent applies local quality by making the spatial rendering adaptive to local environmental conditions. The system detects real sound sources in the local environment and adjusts the virtual spatial positions of rendered audio accordingly, so that the rendering quality is optimized for each specific location and environmental context rather than using a fixed rendering approach.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent implements dynamics by continuously adjusting the spatial rendering parameters based on detected real sound sources. The virtual spatial positions are dynamically modified in real-time according to the presence and position of local sound sources, allowing the system to adapt to changing environmental conditions and maintain optimal intelligibility.

Inventive Principle:
Principle #15Dynamics

2Device complexity

If virtual spatial positions are fixed for spatial rendering, then the rendering process is simple, but the reproduced sound is interfered by local interfering sounds

Engineering Contradiction:
Improverendering process complexityVSAvoidinterference from local sounds
Core Design Contradiction:
Device complexityVSObject-affected harmful factors

Solution Approach 1:

The patent transforms fixed spatial positions into dynamic adjustable positions. The system detects real sound sources and automatically adjusts virtual spatial positions in real-time, changing the rendering from a static process to a dynamic one that adapts to environmental conditions, thereby reducing interference from local sounds.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements feedback by detecting real sound sources in the environment and using this information to adjust the virtual spatial positions. The system continuously monitors the acoustic environment and modifies the rendering parameters based on this feedback, creating a closed-loop system that actively compensates for local interfering sounds.

Inventive Principle:
Principle #23Feedback

3Object-affected harmful factors

If spatial rendering adapts to local environment by adjusting virtual positions, then interference from local sounds is reduced, but the rendering process becomes more complex

Engineering Contradiction:
Improveinterference from local soundsVSAvoidrendering process complexity
Core Design Contradiction:
Object-affected harmful factorsVSDevice complexity

Solution Approach 1:

The patent applies self-service by enabling the spatial rendering system to automatically detect and adapt to its local environment without external intervention. The system independently identifies real sound sources and adjusts its own rendering parameters, making the complexity management self-contained rather than requiring complex external control mechanisms.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS9854378B2Audio spatial rendering apparatus and method
Publication Date: 2017.12.26 DOLBY LABORATORIES LICENSING CORP
  • US9854378B2 patent drawing
  • US9854378B2 patent drawing
  • US9854378B2 patent drawing

AI summary

An audio spatial rendering apparatus and method are disclosed. In one embodiment, The audio spatial rendering apparatus includes a rendering unit for spatially rendering an audio stream so that the reproduced far-end sound is perceived by a listener as originating from at least one virtual spatial position, a real position obtaining unit for obtaining a real spatial position of a real sound source, a comparator for comparing the real spatial position with the at least one virtual spatial position; and an adjusting unit for, where the real spatial position is within a predetermined range around at least one virtual spatial position, or vice versa, adjusting the parameters of the rendering unit so that the at least one virtual spatial position is changed.