Graphical Object Animation via Audio Spectral Frequency Analysis

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Solution Overview

Problem

Conventional systems for animating graphical objects in augmented reality (AR) and virtual reality (VR) fail to consider audio spectral frequencies, leading to suboptimal aesthetics and user experience, as they rely solely on amplitude variations and require manual input for desired motions.

Innovation Solution

An electronic device extracts spectral frequencies from audio and assigns predefined or learned motions to graphical objects based on these frequencies, generating motions such as rotation, linear, size expansion, or blurring to match the mood of the audio, using a graphical object motion controller and machine learning models.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If conventional systems use only amplitude variation for micromotions, then the implementation is simple, but the aesthetics and visual experience are degraded

Engineering Contradiction:
Improveimplementation simplicityVSAvoidaesthetics quality
Core Design Contradiction:
Ease of manufactureVSManufacturing precision

Solution Approach 1:

The patent changes the parameters used for motion control from only amplitude variation to include both amplitude and spectral frequency characteristics. By analyzing different frequency ranges (bass, mid-range, treble) in the audio spectrum, the system assigns specific micromotions to graphical objects that match the audio mood, thereby improving aesthetics while maintaining automated operation.

Inventive Principle:
Principle #35Parameter changes

2Manufacturing precision

If manual input is required for desired micromotions, then the visual experience can be optimized, but the operational complexity and time consumption increase

Engineering Contradiction:
Improvevisual experience qualityVSAvoidoperational complexity
Core Design Contradiction:
Manufacturing precisionVSEase of operation

Solution Approach 1:

The system performs self-service by automatically analyzing audio spectral characteristics and generating appropriate micromotions without requiring manual user input. The electronic device extracts frequency information from the audio, determines suitable motion types based on frequency ranges, and applies them to graphical objects autonomously, thereby maintaining high visual experience quality while eliminating operational complexity.

Inventive Principle:
Principle #25Self-service

3Manufacturing precision

If manual effort is required to make desired micromotions, then the motion quality can be controlled, but the productivity is reduced

Engineering Contradiction:
Improvemotion control qualityVSAvoidanimation production efficiency
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The patent replaces the manual mechanical process of creating micromotions with an automated audio-based system. By substituting manual control with automatic spectral analysis and motion assignment algorithms, the system maintains motion control quality through frequency-based rules while dramatically improving productivity by eliminating manual intervention in the animation creation process.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS12014453B2Method and electronic device for automatically animating graphical object
Publication Date: 2024.06.18 SAMSUNG ELECTRONICS CO LTD
  • US12014453B2 patent drawing
  • US12014453B2 patent drawing
  • US12014453B2 patent drawing

AI summary

A method for animating a graphical object by an electronic device is provided. The method includes receiving, by the electronic device, the graphical object having at least one predefined portion to animate. The method includes receiving, by the electronic device, an audio to obtain spectral frequencies of the audio. The method includes determining, by the electronic device, at least one of an intensity of the spectral frequencies and at least one range of the spectral frequencies. The method includes generating, by the electronic device, at least one motion on the at least one predefined portion of the graphical object based on the at least one of the intensity of the spectral frequencies and the at least one range of the spectral frequencies.