Audio-SR Content Synchronization for Immersive Environmental Playback

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Solution Overview

Problem

Existing audiovisual experiences, such as music videos and algorithmic audio visualizations, lack immersion and are not tailored to the user's environment.

Innovation Solution

An audio/SR experience is presented by associating a timeline of an audio file with curated SR content events, displayed based on analysis of the user environment, and obtained on-the-fly during playback, incorporating spoken words detected in the audio.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional audiovisual experiences (music videos, audio visualizations) are used, then implementation is simple, but immersion and environmental integration are poor

Engineering Contradiction:
Improveenvironmental integrationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges audio playback with synthesized reality content presentation by integrating the audio player and SR content presenter into a unified system. The audio timeline is directly associated with SR content events, allowing synchronized presentation without requiring separate systems for audio and visual content delivery.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system performs preliminary actions by pre-defining multiple SR content events with associated temporal and environmental criteria before audio playback begins. This allows the system to automatically select and present appropriate visual content based on real-time environmental conditions without complex runtime decision-making.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If SR content is continuously presented, then user engagement increases, but energy consumption increases

Engineering Contradiction:
Improveuser engagementVSAvoidenergy consumption
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The system implements periodic action by presenting SR content events intermittently based on temporal criteria associated with each event. Rather than continuous presentation, the system activates specific SR content at predetermined intervals or triggers during audio playback, reducing overall energy consumption while maintaining user engagement during key moments.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system applies partial action by selectively presenting only certain SR content events that meet both temporal and environmental criteria, rather than presenting all available content. This allows the system to maintain engagement by presenting relevant content while conserving energy by omitting unnecessary visual elements.

Inventive Principle:
Principle #16Partial or excessive action

3Adaptability or versatility

If multiple SR content events are associated with audio timeline, then experience customization increases, but processing complexity increases

Engineering Contradiction:
Improveexperience customizationVSAvoidprocessing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies segmentation by dividing the SR content into multiple discrete events, each associated with specific temporal and environmental criteria. This segmentation allows the system to manage complexity by handling individual events independently rather than processing a monolithic content structure, enabling customization without overwhelming processing requirements.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements local quality by assigning different temporal and environmental criteria to different SR content events based on their specific requirements. Each event can have customized criteria tailored to its content type and intended presentation context, allowing high-level customization while maintaining systematic organization that manages processing complexity.

Inventive Principle:
Principle #3Local quality

4Adaptability or versatility

If environmental criteria are evaluated in real-time, then personalization increases, but computational load increases

Engineering Contradiction:
ImprovepersonalizationVSAvoidcomputational load
Core Design Contradiction:
Adaptability or versatilityVSPower

Solution Approach 1:

The system performs preliminary action by pre-defining environmental criteria for each SR content event before runtime. During actual playback, the system only needs to evaluate whether current environmental conditions match the pre-defined criteria rather than creating and evaluating complex personalization rules in real-time, significantly reducing computational load while maintaining personalization capabilities.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12620182B2Method and device for presenting an audio and synthesized reality experience
Publication Date: 2026.05.05 APPLE INC
  • US12620182B2 patent drawing
  • US12620182B2 patent drawing
  • US12620182B2 patent drawing

AI summary

In various implementations, methods of presenting an audio/SR experience are disclosed. In one embodiment, while playing an audio file in an environment, in response to determining that the respective temporal criterion and the respective environmental criterion of an SR content event is met, the SR content event is displayed in association with the environment. In one embodiment, SR content is obtained and displayed in association with an environment based on an audio file and a 3D point cloud of the environment. In one embodiment, SR content is obtained and displayed in association with an environment based on spoken words of a real sound of the environment.