Audio-Story Engine Seamless User Audio Integration

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Solution Overview

Problem

Existing storytelling methods lack the ability to create personalized, seamless audio stories that incorporate user-generated content in a dynamic and engaging manner, failing to provide a fun and interactive experience for multiple users.

Innovation Solution

An Audio-Story Engine that utilizes a repository of prerecorded audio files, allowing users to record and integrate their own audio recordings, which are then seamlessly woven into the story, with options for pitch adjustment and random selection of user inputs to create customized narratives, potentially integrated into a human-shaped object or smartphone application.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If user audio recordings are integrated into prerecorded stories, then personalization and user engagement are improved, but seamless audio quality and consistency deteriorate

Engineering Contradiction:
ImprovepersonalizationVSAvoidaudio quality consistency
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The system modifies audio parameters (pitch, speed, tone) of user recordings to match the characteristics of prerecorded story segments. This allows seamless integration of user-generated content while maintaining audio quality consistency throughout the final product.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system introduces intermediary processing steps including audio normalization, pitch shifting, and seamless fading between user recordings and prerecorded segments. These intermediaries bridge the quality gap between variable user recordings and consistent professional audio.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If multiple user inputs are recorded and stored, then story customization options increase, but device memory requirements and complexity increase

Engineering Contradiction:
Improvestory customizationVSAvoidmemory management
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system divides user inputs into categorized segments (names, places, objects, actions) that can be independently stored and recombined. This segmentation allows efficient memory management while enabling extensive story customization through modular assembly of recorded elements.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system creates a universal library of user recordings that can be applied across multiple different story templates and scenarios. A single set of recorded inputs serves multiple functions and can be reused in various storytelling contexts, reducing overall memory requirements.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Manufacturing precision

If pitch adjustment is applied to user recordings, then audio consistency with prerecorded stories improves, but processing time and computational requirements increase

Engineering Contradiction:
Improveaudio consistencyVSAvoidprocessing time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The system performs pitch adjustment and audio processing in advance during the recording phase, rather than in real-time during story generation. User recordings are pre-processed and stored in an optimized format, eliminating processing delays during actual storytelling.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10643482B2Fill-in-the-blank audio-story engine
Publication Date: 2020.05.05 HALLMARK CARDS INC
  • US10643482B2 patent drawing
  • US10643482B2 patent drawing
  • US10643482B2 patent drawing

AI summary

Embodiments of the present invention are generally directed to an Audio-Story Engine that includes a repository of prerecorded audio files that, when played in a certain sequence, with user provided recordings placed throughout, tell a story. To obtain the user provided recordings, the Audio-Story Engine asks the user to make audio recordings of various words or phrases. For example, the Audio-Story Engine may ask the user a series of questions in order to record and store the user's audible responses. Upon completion, the Audio-Story Engine plays back a completed story that incorporates the user's audio recordings by playing an appropriate user recording after playing a prerecorded audio file. This is repeated several times in sequence to form a seamless, customized, audio story. In addition, the Audio-Story Engine may alter the pitch or sound of the user's recorded words to match the pitch of the prerecorded story.