Audio Stream Generation via Dynamic Segment Scheduling and Cross-Fading

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Solution Overview

Problem

Existing audio systems for relaxation and meditation rely on repetitive sound patterns, which become familiar and disrupt the relaxing or meditative experience, as listeners can predict the order of nature sounds after repeated playback.

Innovation Solution

An audio system generates an infinite stream of non-repeating sounds by rearranging and cross-fading audio segments of varying lengths from finite source clips, using a transfer function to dynamically select and schedule segments, creating a seamless and unpredictable audio experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If audio recordings are played repeatedly for relaxation and meditation, then the listener becomes familiar with the sound patterns, but this predictability disrupts the relaxing or meditative experience

Engineering Contradiction:
Improveconsistency of audio playbackVSAvoidvariability of sound sequences
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The audio system dynamically generates sound sequences by randomly selecting and arranging audio clips from a library, ensuring that each playback session produces a unique sequence of sounds. This dynamic generation process prevents predictability while maintaining consistent audio quality and playback reliability.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system uses cross-fading transitions between audio clips to create seamless periodic transitions. Each clip is faded out while the next clip fades in, creating a continuous periodic flow of sound that maintains auditory consistency without repeating identical patterns.

Inventive Principle:
Principle #19Periodic action

2Adaptability or versatility

If unique non-repeating sound streams are generated from finite source clips, then predictability is reduced, but the segments must be dynamically selected and arranged in real-time

Engineering Contradiction:
Improveunpredictability of sound patternsVSAvoidcomplexity of segment selection and arrangement system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The audio system automatically selects, arranges, and cross-fades audio clips without requiring manual intervention. The random selection algorithm and automated sequencing system handle the complexity internally, providing unique sound patterns while keeping the user interface simple and requiring no complex configuration.

Inventive Principle:
Principle #25Self-service

3Stability of the object's composition

If audio clips are cross-faded to create seamless playback, then the overall sound becomes more continuous, but the transition between segments requires additional processing

Engineering Contradiction:
Improveseamlessness of audio playbackVSAvoidprocessing complexity of cross-fading operations
Core Design Contradiction:
Stability of the object's compositionVSDevice complexity

Solution Approach 1:

The cross-fading process ensures continuous audio playback by overlapping the end of one clip with the beginning of the next. This continuous transition process eliminates gaps and maintains uninterrupted sound flow, creating seamless playback experience.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS11857880B2Systems for generating unique non-looping sound streams from audio clips and audio tracks
Publication Date: 2024.01.02 SYNAPTICATS INC
  • US11857880B2 patent drawing
  • US11857880B2 patent drawing
  • US11857880B2 patent drawing

AI summary

A method of mixing audio segments from audio clips to generate a unique stream of non-repeating sound, by: (a) inputting a plurality of audio source clips into an audio system; (b) applying a transfer function system to the plurality of audio source clips to select audio segments of the plurality of audio source clips, or applying a scheduling function system to the plurality of audio source clips to select playback times for the plurality of audio source clips; (c) applying a timeline renderer system to arrange the order of the selected audio segments; (d) applying a track renderer system to generate a plurality of audio playback clip tracks; (e) cross-fading the selected audio segments, thereby generating an audio playback clip having a unique sound stream; and (f) playing the audio playback clip having the unique sound stream.