Audio Streaming Synchronization via NTP and Dynamic Buffering

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Solution Overview

Problem

Existing audio/video streaming systems face constraints in bandwidth and latency, leading to congestion and potential network failures, especially in home automation networks, which affect the synchronization of media playback across multiple devices.

Innovation Solution

A system and method for audio streaming that utilizes an audio server and client architecture with buffering mechanisms, synchronized clocks, and protocols like Audio Stream Protocol (ASP) and Real-Time Transport Protocol (RTP) to ensure synchronized audio output across multiple clients, using Network Time Protocol (NTP) for clock synchronization and TCP for reliable data transfer.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If streaming audio over network with limited bandwidth and latency, then audio delivery is achieved, but synchronization across multiple clients deteriorates

Engineering Contradiction:
Improveaudio synchronizationVSAvoidnetwork latency
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system performs preliminary clock synchronization using NTP before audio streaming begins, and pre-synchronizes multiple clients to a common time reference. This preliminary time alignment ensures that when audio packets are streamed simultaneously to multiple clients, they all play back at the same time despite network latency variations.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system continuously monitors clock drift between clients and the server, and dynamically adjusts timing parameters to maintain synchronization. This feedback mechanism compensates for ongoing network latency variations and ensures sustained audio synchronization across multiple clients.

Inventive Principle:
Principle #23Feedback

2Reliability

If increase buffering to handle network congestion, then audio quality is maintained, but playback delay increases

Engineering Contradiction:
Improveaudio qualityVSAvoidplayback delay
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system dynamically adjusts buffer sizes based on real-time network conditions and client playback status. When network congestion is detected, buffering is increased to maintain audio quality. When network conditions improve or playback delay becomes excessive, buffering is reduced to minimize delay. This dynamic adjustment resolves the contradiction between maintaining quality and minimizing delay.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes buffering parameters adaptively based on network conditions, audio format, and client capabilities. Different buffer sizes and thresholds are applied depending on the specific streaming scenario, allowing optimization of both audio quality and playback delay for different conditions.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If stream to multiple clients simultaneously, then media distribution is achieved, but synchronization precision deteriorates

Engineering Contradiction:
Improvemedia distributionVSAvoidsynchronization precision
Core Design Contradiction:
ProductivityVSMeasurement precision

Solution Approach 1:

The system introduces a central time reference server that acts as an intermediary for clock synchronization. All clients synchronize their clocks to this common reference, which serves as a mediator to coordinate playback timing across multiple clients. This intermediary time reference enables precise synchronization even when streaming to many clients simultaneously.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system performs preliminary clock synchronization with the time reference server before joining the audio stream, ensuring all clients are pre-synchronized to the same time base. This preliminary action establishes a common temporal framework that maintains synchronization precision across multiple clients.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8639830B2System and method for streaming audio
Publication Date: 2014.01.28 SNAP ONE LLC
  • US8639830B2 patent drawing
  • US8639830B2 patent drawing
  • US8639830B2 patent drawing

AI summary

A system and method is provided of synchronizing data streaming. The method can include the operation of receiving an incoming media packet having a timestamp from a media server at a client device. A further operation is synchronizing the clocks for a client device with a clock for a media server. The timestamp can be compared with a next play time for a packet. Another operation can be placing the incoming media packet into a user buffer at a playing position in the user buffer based on the next play time. The incoming media packet can then be played using a media output device accessible to an end user.