Choreographed Avatar Movement With Audio-Synced Animation Decks

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Solution Overview

Problem

Existing video games limit avatar customization, preventing players from combining functional and visual features of different avatars, and often rely on violent themes unsuitable for all age groups, lacking excitement and challenge in non-violent games.

Innovation Solution

Implementing a system where animation segments are associated with animation cards, allowing players to customize avatar movements by transitioning between decks of cards in synchronization with audio, enhancing gameplay with customizable functionality and non-violent themes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If avatar features are fixed and predefined, then game development is simpler and more manageable, but player customization capability is limited

Engineering Contradiction:
Improveavatar customization capabilityVSAvoidanimation system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The animation system is segmented into modular animation cards, each containing specific movement sequences. Players can select and combine individual animation cards from different decks to create customized avatar movements, enabling versatility without requiring a completely new animation system.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The animation card system serves multiple functions: it provides predefined animations for simplicity, allows customization through card selection and combination, and enables players to create unique movement sequences. This universal system replaces the need for separate fixed and customizable animation systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If violent themes are used to attract players, then game popularity increases, but suitability for all age groups decreases

Engineering Contradiction:
Improvegame theme suitabilityVSAvoidgame excitement and engagement
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The game dynamically adapts its content based on selected themes. The animation deck selection mechanism allows the same core gameplay system to support both violent and non-violent themes, making the game suitable for different age groups while maintaining engagement through customizable animation sequences.

Inventive Principle:
Principle #15Dynamics

3Productivity

If non-violent games are designed to be family-friendly, then suitability for all age groups improves, but excitement and challenge level decreases

Engineering Contradiction:
Improvegame excitement and challengeVSAvoidviolent content
Core Design Contradiction:
ProductivityVSObject-affected harmful factors

Solution Approach 1:

Challenge and excitement are segmented into individual animation cards that can be combined in complex sequences. The rhythm-based timing requirements and score multiplication systems provide challenge without violence, while the customizable deck selection allows players to adjust difficulty and theme.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12458877B2Choreographed avatar movement and control
Publication Date: 2025.11.04 HIDEF INC
  • US12458877B2 patent drawing
  • US12458877B2 patent drawing
  • US12458877B2 patent drawing

AI summary

Choreographed avatar movement and control methods, systems and computer program products for the same, the method comprising associating M1 animation segments, for animating an avatar, to M1 corresponding animation cards in a first animation deck virtually implemented over a video game platform; associating M2 animation segments, for animating the avatar, to M2 corresponding animation cards in a second animation deck virtually implemented over the video game platform; and providing N animation decks for selection, the N animation decks comprising the first animation deck and the second animation deck. Transitioning between animation cards in one or more animation decks, wherein the transitioning results in rendering of one or more animation segments associated with selected animation cards as applied to the avatar, such that timing of the transitioning in synchronization with audio being played during the transitioning is a factor in determining a score for the avatar being animated.