Audio Transition Rendering for Seamless Acoustic Environment Changes

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Solution Overview

Problem

Existing methods for transitioning between acoustic environments in immersive audio scenes, such as those used in augmented reality, virtual reality, and mixed reality, result in abrupt changes that disrupt the immersive experience due to sudden differences in diffuse late reverberation, making the transition unnatural and distracting.

Innovation Solution

Implementing a mechanism that adjusts reverberation gain parameters based on the listener's position relative to a defined proximity threshold, allowing for seamless transitions between acoustic environments by modifying late reverberation characteristics using a first distance threshold and a function to control attenuation levels.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional abrupt transition methods are used between acoustic environments, then the transition is simple to implement, but the immersive experience is disrupted due to sudden differences in diffuse late reverberation

Engineering Contradiction:
Improveimmersive experience continuityVSAvoidrendering system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic adjustment of reverberation parameters based on listener position. The system continuously monitors the listener's location and adapts the reverberation gain and decay characteristics in real-time, creating a smooth transition between acoustic environments rather than using static, abrupt changes. This dynamic approach maintains immersion by matching the acoustic properties to the listener's current spatial context.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes key acoustic parameters (reverberation gain, decay time, early reflections) to enable seamless transitions between acoustic environments. By gradually modifying these parameters based on distance thresholds and listener position, the system avoids sudden perceptible changes while maintaining computational efficiency through parameter-based control rather than complete re-rendering.

Inventive Principle:
Principle #35Parameter changes

2Reliability

If distance threshold-based adaptive rendering is implemented, then smooth transitions between acoustic environments are achieved, but computational complexity increases

Engineering Contradiction:
Improvetransition smoothnessVSAvoidcomputational energy
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The patent segments the transition space into distinct zones using distance thresholds. Instead of continuously calculating complex acoustic fields, the system divides the environment into regions (current acoustic environment, transition region, target acoustic environment) and applies simplified rendering rules to each segment. This segmentation reduces computational load while maintaining perceptual smoothness through controlled parameter changes at threshold boundaries.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies partial action by selectively adjusting only the reverberation parameters that need to change during transition, rather than re-rendering the entire acoustic scene. The system modifies late reverberation characteristics and early reflections partially, leaving other acoustic properties unchanged, thus reducing computational energy while achieving the desired transition effect.

Inventive Principle:
Principle #16Partial or excessive action

3Reliability

If multiple reverberation parameters are adjusted simultaneously, then perceptual seamlessness is improved, but the control complexity increases

Engineering Contradiction:
Improveperceptual seamlessnessVSAvoidparameter control complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent applies local quality by adjusting specific reverberation parameters (late reverberation gain, decay time) in the transition region while leaving other parameters unchanged. The system focuses computational effort on the acoustic properties that most significantly affect perceptual smoothness during transition, rather than uniformly modifying all acoustic parameters. This selective approach maintains perceptual seamlessness while reducing control complexity.

Inventive Principle:
Principle #3Local quality

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables smooth and believable transitions between acoustic environments, maintaining immersion by ensuring a perceptually seamless audio experience as the listener moves between different acoustic spaces.

Implementation Method 1

sudden differences in diffuse late reverberation

Methodology Applied
Scientific EffectReverberation: Reverberation

Implementation Method 2

modifying late reverberation characteristics using a first distance threshold and a function to control attenuation levels

Methodology Applied
Scientific EffectAttenuation: Absorption (physical)

Data Source

PatentUS12513481B2Method and apparatus for audio transition between acoustic environments
Publication Date: 2025.12.30 NOKIA TECHNOLOGIES OY
  • US12513481B2 patent drawing
  • US12513481B2 patent drawing
  • US12513481B2 patent drawing

AI summary

An apparatus for enabling audio transition between at least two acoustic environments, the apparatus including circuitry configured to: obtain information of at least a first acoustic environment associated with an audio scene, wherein the audio scene includes the first acoustic environment and a second acoustic environment; obtain a first distance threshold that at least partially defines an audio transition region that enables adaptive rendering between the first and second acoustic environments depending on a listening position within the audio scene; determine the listening position to adjust an environment characteristic of at least one of the first and second acoustic environments; and adjust the environment characteristic of at least one of the first and second acoustic environments depending on the listening position, wherein the environment characteristic is adaptively controlled within the audio scene.