Audio-Triggered Multi-Device Gaming Interface Coordination

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Solution Overview

Problem

Conventional gaming interfaces lack the ability to efficiently integrate and coordinate multiple devices, leading to suboptimal user experiences and limited functionality in gaming environments.

Innovation Solution

A multi-device gaming interface system that includes a gaming console, peripherals, and a multi-purpose device, utilizing wireless and wired connections to facilitate communication and coordination among devices, enabling automated and audio-triggered actions, and allowing for customizable parameter settings through a graphical user interface.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional gaming interfaces are used, then device simplicity is maintained, but device functionality and integration capability are limited

Engineering Contradiction:
Improvedevice integration capabilityVSAvoidinterface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming interface is designed to universally support multiple device types including headsets, audio bases, and multi-purpose devices, allowing a single interface architecture to handle diverse connectivity scenarios through standardized protocols and adaptive device pairing mechanisms

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

An audio base device serves as an intermediary component between the gaming console and wireless headsets, managing complex connectivity protocols and device coordination while presenting a simplified interface to end users, thereby resolving the contradiction between integration capability and interface simplicity

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If multiple devices are integrated, then gaming functionality is enhanced, but system coordination difficulty increases

Engineering Contradiction:
Improvegaming functionalityVSAvoidsystem coordination
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system implements automated device discovery and pairing protocols where devices continuously exchange status information and capability data, allowing the gaming console to dynamically adjust audio routing and device assignments based on real-time feedback from connected devices, thereby simplifying multi-device coordination

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

Devices perform preliminary pairing and capability exchange during initialization phases, establishing communication protocols and routing preferences before gaming sessions begin, which reduces coordination complexity during active gameplay by pre-configuring device interactions

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If automated actions are implemented, then user interaction is improved, but control precision may be reduced

Engineering Contradiction:
Improveuser interactionVSAvoidcontrol precision
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The gaming interface dynamically adjusts between automated and manual control modes based on game context and user preferences, allowing automated audio routing and device switching during routine operations while preserving manual override capabilities for precision control when needed, thus balancing ease of operation with control precision

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12485357B2Multi-device audio interface
Publication Date: 2025.12.02 VOYETRA TURTLE BEACH INC
  • US12485357B2 patent drawing
  • US12485357B2 patent drawing
  • US12485357B2 patent drawing

AI summary

An electronic device may be configured to present a user interface via which a user can select from a plurality of commands associated with a particular video game. In response to a selection of one of the plurality of commands, the electronic device may transmit the selected one of the plurality of commands to a user interface device. The selected command may cause said user interface device to transmit a corresponding one or more simulated user inputs to a game console. The selection of the command may occur automatically in response to detection, by audio processing circuitry, of an occurrence of the particular audio clip in an audio signal output by the game console.