Audio-Video System Adapting Audio to Screen Size for 3D Depth

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Solution Overview

Problem

Existing multimedia systems fail to provide a realistic audio-visual experience for stereoscopic content when viewed on screens of different sizes, as the perception of visual depth and sound source distance are mismatched, leading to non-coherent audio effects.

Innovation Solution

An audio-video system that processes the audio component based on the size of the video signal displayed on the screen, allowing for time shifting and volume adjustment of audio tracks to synchronize with the perceived depth, using parameters such as screen size and parallax to enhance synchronization between audio and video.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the 3D video content is displayed on screens of different sizes, then the visual depth perception changes, but the sound source distance perception remains unchanged, causing mismatching between visual and audio effects

Engineering Contradiction:
Improveadaptability to different screen sizesVSAvoidcoherence between audio and video
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The audio playback system dynamically adjusts audio parameters (time shifting, volume, pan position) based on the detected screen size. The system continuously adapts the audio output to match the visual depth perception corresponding to different screen dimensions, ensuring coherent audio-visual synchronization across various display sizes.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes audio parameters (playback time, volume level, pan position) according to the screen size parameter. By establishing a relationship between screen size and audio parameters, the system automatically adjusts the audio output to maintain realistic sound source distance perception that matches the visual depth effect on different sized screens.

Inventive Principle:
Principle #35Parameter changes

2Reliability

If the audio tracks are delivered without adjustment for screen size, then the system is simple to operate, but the audio effects become non-realistic and mismatched with visual depth

Engineering Contradiction:
Improverealism of audio effectsVSAvoidcomplexity of audio processing
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system automatically detects the screen size and self-adjusts the audio parameters without requiring manual user configuration. The audio processing unit autonomously applies time shifting, volume adjustment, and pan position changes based on the detected screen dimensions, making the complex adjustments transparent to the user while achieving realistic audio effects.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system uses feedback from screen size detection to automatically adjust audio parameters. By monitoring the actual display dimensions and comparing them with reference sizes, the system dynamically modifies audio output parameters to maintain coherent audio-visual synchronization, ensuring realistic effects without manual intervention.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If audio tracks are time-shifted and volume-adjusted based on screen size parameters, then audio-video synchronization is maintained across different screen sizes, but the processing complexity increases

Engineering Contradiction:
Improvesynchronization across varying screen sizesVSAvoidcomplexity of audio processing operations
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system performs preliminary audio processing by pre-calculating and applying time shifts, volume adjustments, and pan position changes based on detected screen size. These adjustments are applied in advance to the audio tracks before playback, ensuring that the audio is already synchronized with the visual depth perception when the content is displayed on screens of different sizes.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentEP2475193B1Method for playing a multimedia content comprising audio and stereoscopic video
Publication Date: 2014.01.08 ADVANCED DIGITAL BROADCAST
  • EP2475193B1 patent drawingFigure 1
  • EP2475193B1 patent drawingFigure 2
  • EP2475193B1 patent drawingFigure 3

AI summary

It is disclosed a method for playing a multimedia content comprising a 3D video component and an audio component. The 3D video component is processed so as to deliver a video signal on a video output to be displayed on a screen (1010). The audio component is processed so as to deliver audio tracks to a plurality of loudspeakers (102). The method provides for processing said audio component so as to deliver said plurality of audio tracks based on a parameter associated to the size of an image of the video signal displayed on said screen (1010). An audio-video system implementing the method is also disclosed.