Audio Visualization for Silent Mode Gaming Guidance

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Solution Overview

Problem

In mobile games, switching to silent mode to avoid disturbing others can hinder gameplay, especially in shooting games that rely on audio cues for guidance, thus affecting user experience.

Innovation Solution

An audio visualization method and system that converts audio effect signals into two-channel and multi-channel signals, generating sound data and icons when in silent mode, providing visual guidance on audio sources like sound direction and volume.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Object-affected harmful factors

If the electronic device is set to silent mode to avoid disturbing others, then the audio output is suppressed, but the user loses audio guidance needed for game operation

Engineering Contradiction:
Improveaudio disturbance to othersVSAvoidaudio guidance information
Core Design Contradiction:
Object-affected harmful factorsVSLoss of information

Solution Approach 1:

The patent introduces visual icons as an intermediary to convey audio information. The audio effect signal is converted into visual icons displayed on the screen, allowing users to perceive audio guidance information visually instead of auditorily, thus resolving the conflict between silent mode and game guidance needs

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces the acoustic information transmission mechanism with a visual display mechanism. By substituting audio output with visual icon generation and display, the system maintains information transmission effectiveness while eliminating audio disturbance to others

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Loss of information

If audio effect signals are converted into visual icons, then visual guidance is provided for silent mode, but the system complexity increases

Engineering Contradiction:
Improveaudio guidance informationVSAvoidsignal processing complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent extracts only the essential characteristics of audio effects (sound source position, volume, type) and converts them into corresponding visual icon parameters. This selective extraction simplifies the conversion process by focusing only on the most important audio attributes needed for game guidance

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent changes the parameter representation from acoustic domain to visual domain. Audio parameters such as volume, frequency, and spatial position are transformed into visual parameters including icon size, brightness, color, and position on screen, enabling cross-modal information transmission

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12225372B2Audio visualization method and system thereof
Publication Date: 2025.02.11 ASUSTEK COMPUTER INC
  • US12225372B2 patent drawing
  • US12225372B2 patent drawing
  • US12225372B2 patent drawing

AI summary

An audio visualization method applied to an electronic device with a screen and a function of a silent mode is provided. The audio visualization method includes: determining whether the electronic device executes an audio/video program or not, where when the audio/video program is executed, an audio effect signal is generated; converting the audio effect signal into a two-channel signal and a multi-channel signal when the electronic device executes the audio/video program, where a channel count of the two-channel signal is less than that of the multi-channel signal; generating sound data according to the multi-channel signal when the electronic device is set to the silent mode; and generating an icon according to the sound data and presenting the icon on the screen. The disclosure also provides an audio visualization system.