Audiovisual Stimulator Synchronizing Breathing with Brain Wave Induction

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Solution Overview

Problem

Current learning systems fail to effectively induce optimal brain wave frequencies, such as alpha waves, during the learning process, which are crucial for improving cognitive skills like memory and learning.

Innovation Solution

An audiovisual stimulator device that synchronizes breathing sequences with visual and audible signals to induce specific brain wave frequencies, including alpha, theta, and delta states, using a wearable computer-based device like video glasses, which includes a timing module, processing unit, and subliminal modules to guide users through inspiration, exhalation, and hold breath timings.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional learning systems are used, then learning content can be delivered, but optimal brain wave frequencies (alpha waves) cannot be induced during the learning process

Engineering Contradiction:
Improvelearning efficiencyVSAvoidbrain wave induction capability
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system uses periodic auditory stimuli (binaural beats) and visual stimuli (flashing lights) at specific frequencies to induce alpha brain waves during learning. The timing module coordinates these periodic stimuli to synchronize with the desired brain wave frequency, transforming traditional static learning into a dynamically rhythmically-stimulated process that reliably induces optimal brain states for learning.

Inventive Principle:
Principle #19Periodic action

2Reliability

If breathing guidance is added to synchronize with learning content, then brain wave induction improves, but device complexity increases

Engineering Contradiction:
Improvebrain wave inductionVSAvoidsystem structure
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system merges multiple functions into a single integrated device: the display device shows both learning content and breathing guidance visuals, the auditory output delivers both learning audio and breathing guidance cues, and the timing module coordinates all stimuli (visual, auditory, breathing) simultaneously. This consolidation achieves reliable brain wave induction without requiring multiple separate devices.

Inventive Principle:
Principle #5Merging (Combining)

3Productivity

If multiple stimuli (visual, auditory, subliminal) are used to enhance learning, then learning efficiency improves, but energy consumption increases

Engineering Contradiction:
Improvelearning speedVSAvoiddevice energy consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system employs subliminal stimuli (visual and auditory) that operate below the threshold of conscious perception. These partial actions provide additional brain wave induction and learning enhancement without requiring full-intensity stimulation, thereby improving learning efficiency while consuming less energy than would be required for stronger, consciously-perceived stimuli.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS10366619B2Learning and advancement system and method thereof
Publication Date: 2019.07.30 SAADA JERRY YAACOV
  • US10366619B2 patent drawing

AI summary

The present invention relates to a learning and advancement system in form of an audiovisual stimulator device that is configured to stimulate a user's brain to induce various brain wave frequencies, comprising: a) a timing module for defining a breathing sequence timing to be displayed to the user, wherein said breathing sequence includes inspiration timing, exhalation timing and hold breath timing; and b) a processing unit adapted to control visual and audible signals to display and play learning content according to the timing of said breathing sequence.