Auditable Records for Electronic Gaming via Segmented Randomness

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Solution Overview

Problem

Electronic gaming systems face issues with player identification, randomness manipulation, and inadequate auditing, leading to concerns about honesty and fairness, particularly in remote gaming where centralization of randomness control and reliance on insecure authentication mechanisms create vulnerabilities.

Innovation Solution

A system comprising a security module for generating and protecting records of significant gaming events using cryptographic protocols and an audit module for verifying the integrity and completeness of these records, ensuring fair randomness and player identity verification, while maintaining minimal intrusion into game dynamics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If centralized control of randomness generation is used in remote electronic gaming, then operational efficiency is improved, but security and fairness are worsened due to manipulation vulnerabilities

Engineering Contradiction:
Improveoperational efficiencyVSAvoidfairness
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system divides the randomness generation process into two independent segments: a server-side component that provides operational efficiency and a client-side component that ensures fairness. The server generates random numbers efficiently, while the client verifies their authenticity through cryptographic proofs, preventing centralized manipulation vulnerabilities.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Cryptographic protocols act as an intermediary between the server and client, enabling the server to provide randomness efficiently while the client can verify fairness without trusting the server. Digital signatures and zero-knowledge proofs mediate the interaction, ensuring both efficiency and reliability.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If detailed auditing mechanisms are implemented to verify game fairness, then transparency is improved, but game dynamics are worsened due to excessive intrusion

Engineering Contradiction:
ImprovetransparencyVSAvoidgame dynamics
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The system performs auditing actions preliminarily by embedding cryptographic verification data within the game protocol itself. This allows transparency to be achieved through pre-packaged verification information rather than intrusive real-time monitoring, maintaining smooth game dynamics.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The auditing mechanism is designed to be self-service, where the cryptographic proofs automatically verify fairness without requiring external auditors to intrude into game dynamics. The system self-attests its fairness through mathematical proofs that players can independently verify.

Inventive Principle:
Principle #25Self-service

3Reliability

If cryptographic protection is applied to all gaming records, then security is improved, but processing time is worsened

Engineering Contradiction:
ImprovesecurityVSAvoidprocessing time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system applies cryptographic protection selectively rather than uniformly - using digital signatures for critical randomness generation events and hash chains for record integrity. This partial application of cryptography provides adequate security for the most critical operations while minimizing processing overhead.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The cryptographic approach changes parameters by using efficient algorithms and optimized key lengths tailored to the specific security requirements of each operation. This allows strong security where needed while maintaining acceptable processing speeds for time-sensitive game operations.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS9155959B2Method and system for the generation of a file of auditable records for remote and on-site electronic gaming
Publication Date: 2015.10.13 COMITIA EU S L U
  • US9155959B2 patent drawing
  • US9155959B2 patent drawing
  • US9155959B2 patent drawing

AI summary

Methods and systems that enable reliable audits of a number of predetermined trust requirements for games by electronic means, either on-site or remote, are disclosed. A system including a gaming module to which the players interact with a security module and an audit module capable of several degrees of dispersion and/or grouping performs provision by the gaming module to the security module of digital information containing significant events occurred during the games, generation by the security module of a protected record for each of the cited significant events, storage by the security module of every protected record, generating a file of protected records, and access by the audit module to the file of protected records, independent from the games operator, to verify the correct development of the games.