Auditory Memory Generation Using Environmental and Emotional Audio

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Solution Overview

Problem

Existing technologies lack the ability to effectively generate auditory memories that capture the essence of an event by integrating environmental and emotional attributes of audio content, limiting the user's ability to re-experience events in a meaningful way.

Innovation Solution

A computer-implemented method using machine learning algorithms to analyze audio content, determine environmental and emotional attributes, and generate an auditory memory by combining core audio with suggested environmental and emotional audio clips, allowing users to enhance and mix audio content to create a personalized auditory experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If machine learning algorithms are used to analyze audio content and generate auditory memories with environmental and emotional attributes, then the quality and immersiveness of the auditory memory is improved, but the processing time and computational complexity increase

Engineering Contradiction:
Improvequality of auditory memoryVSAvoidprocessing time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The system pre-processes audio content during the recording event to extract environmental and emotional attributes in real-time, so that when the user wants to create an auditory memory, the analysis is already complete and only synthesis remains. This preliminary extraction of attributes during the event itself reduces the processing time needed later.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The audio processing is divided into separate independent modules: environmental attribute extraction, emotional attribute extraction, and auditory memory synthesis. Each module processes specific aspects independently, allowing parallel computation and reducing overall processing time while maintaining high quality output.

Inventive Principle:
Principle #1Segmentation

2Measurement precision

If multiple machine learning algorithms are used to determine environmental and emotional attributes, then the accuracy and depth of attribute detection is improved, but the device complexity increases

Engineering Contradiction:
Improveattribute detection accuracyVSAvoidalgorithm complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The complex analysis task is segmented into two separate ML algorithms: one dedicated to environmental attributes (temperature, humidity, location) and another to emotional attributes (mood, sentiment). Each algorithm is specialized and optimized for its specific domain, improving accuracy while keeping individual algorithm complexity manageable.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system uses a unified audio processing pipeline that can handle multiple types of attributes (environmental and emotional) through a common framework. This multi-functional approach reduces overall system complexity by sharing infrastructure, data structures, and processing logic across different attribute types.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentEP4404198B1Auditory memories
Publication Date: 2026.02.25 BANG & OLUFSEN AS
  • EP4404198B1 patent drawingFigure 1A
  • EP4404198B1 patent drawingFigure 1B
  • EP4404198B1 patent drawingFigure 1C

AI summary

Techniques for generating an auditory memory for an auditory event are described. An example technique includes obtaining a first audio content associated with an event in an environment. At least one attribute of the environment is determined, based on evaluating the first audio content. At least one emotional attribute associated with the event in the environment is determined, based on evaluating the first audio content. A second audio content is determined, based at least in part on the at least one attribute of the environment. A third audio content is determined, based at least in part on the at least one emotional attribute. An auditory memory including fourth audio content associated with the event in the environment is generated, based on the first audio content, the second audio content, and the third audio content.