Augmented Paper Photo Album With Real-Time Printed Image Animation
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Solution Overview
Problem
Existing mobile devices cannot animate real-time real images framed through their cameras, limiting the animation capabilities to virtual images only, particularly for paper photos printed from previously captured videos.
Innovation Solution
A method involving a mobile device with a camera and screen to frame a real image, generate a transparent virtual layer, and superimpose a video layer on it, allowing real-time animation of printed images by associating the first frame of the video with the printed image and scrolling subsequent frames for animation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If video recording and subsequent processing are used to animate images, then animation capability is achieved, but real-time animation of printed images is not possible
Solution Approach 1:
The system performs preliminary actions by capturing video footage and extracting key frames in advance. These pre-processed frames are stored and associated with the original video, enabling real-time animation playback without requiring video recording at the moment of viewing printed images.
Solution Approach 2:
The system creates digital copies of printed image frames from video footage. These copied frames are then overlaid on the original printed images during augmented reality display, enabling animation without modifying the physical printed image itself.
2Adaptability or versatility
If multiple layers are superimposed for animation, then animation quality is improved, but system complexity increases
Solution Approach 1:
The animation system is segmented into distinct functional layers: the base printed image layer, the overlaid video frame layer, and the augmented reality interface layer. This segmentation allows each layer to be processed and managed independently, reducing overall system complexity while maintaining animation functionality.
3Ease of operation
If video frames are overlaid on printed images, then real-time animation is achieved, but processing power requirements increase
Solution Approach 1:
Instead of processing and displaying the entire video continuously, the system uses partial action by selectively overlaying only the necessary video frames onto the printed image. This reduces processing requirements while maintaining the animation effect, as only specific frames need to be rendered in real-time.
Data Source
Figure 1
Figure 1_BIS
Figure 1A
AI summary
The present invention relates to a method for animating an image printed and framed in real time with a mobile device equipped having a camera, the method comprises the following steps: - Provision of a mobile device (10) provided with a lens and a video screen (20) to show in real time images (IMM_1) which are framed through said lens; - Making of a video recording through said mobile device and storage of said video file in the memory of said mobile device; - Extrapolation and generation from said video file of a frame (frame_0), the frame generated is associated by the software application with said video from which it is taken; - Printing of said frame; - Real-time framing of said print (IMM_1) through said lens of said mobile device and subsequent processing in such a way as to create a transparent virtual layer (Lay_virt) which is superimposed on and fastened to the framed real image; - Identification of the video associated with said frame from which the said printing is taken and creation of a video layer (Lay_vid) which is superimposed on said transparent virtual layer; - The said video layer (Lay_vid) activates a sequence of frames (frame_0, frame_1, frame_n) that comprise it and which are scrolled in succession, being superimposed one by one on said virtual layer (Lay_virt) in such a way as to generate animation of the real print (IMM_1).