Augmented Physical Games via Transparent Displays

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional physical games lack integration with advanced technologies due to cost and complexity, limiting user interaction and experience compared to video games.

Innovation Solution

The use of computing devices, such as mobile phones and tablets, to augment physical games by recognizing gestures and displaying augmentations on a partially transparent display, allowing users to interact with both physical and virtual elements simultaneously, enhancing the gaming experience with minimal additional cost and complexity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional physical games are used, then the tactile experience and simplicity are maintained, but the user interaction and technological integration are limited

Engineering Contradiction:
Improveuser interaction capabilityVSAvoidgame system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges physical game components with digital computing devices by placing mobile devices within or alongside physical game pieces. This combination allows users to interact with both tactile physical elements and digital interfaces simultaneously, enhancing user interaction capability while distributing system complexity across separate components rather than requiring a completely new complex system.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The mobile computing devices serve multiple functions: they act as both the physical game pieces that users can hold and manipulate tactilely, and as computing devices that run games, process inputs, and display information. This multi-functionality increases adaptability and versatility without proportionally increasing overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If video games are used, then the technological features and interactivity are improved, but the physical experience is lost

Engineering Contradiction:
Improvetechnological integrationVSAvoidphysical interaction ease
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent combines video game technology with physical game components by integrating mobile devices into tangible game pieces. Users maintain easy physical interaction by holding and manipulating these hybrid pieces, while simultaneously accessing enhanced technological features through the device's screen, camera, sensors, and processing capabilities.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The mobile device acts as an intermediary that bridges the physical and digital domains. It provides a physical form factor that users can easily handle while containing the technological infrastructure for advanced interactivity, effectively mediating between tactile ease of use and technological capability.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If advanced technology is integrated into physical games, then the user experience is enhanced, but the cost and complexity increase

Engineering Contradiction:
Improvegaming experience richnessVSAvoidhardware requirements
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent leverages the multi-functionality of mobile computing devices that users already possess. These devices already contain cameras, sensors, screens, and processing power, so no additional specialized hardware is needed. The same device serves as the game piece, input device, display, and processing unit, enhancing gaming experience without proportionally increasing hardware complexity or cost.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The mobile device's existing capabilities serve the game functionality. The device's camera captures physical movements, its sensors detect orientation and touch, its screen displays game information, and its processor runs game logic. This self-service approach allows advanced technology integration without requiring separate specialized components for each function.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS10478717B2Augmented reality and physical games
Publication Date: 2019.11.19 MICROSOFT TECHNOLOGY LICENSING LLC
  • US10478717B2 patent drawing
  • US10478717B2 patent drawing
  • US10478717B2 patent drawing

AI summary

Augmented reality and physical game techniques are described. In one or more implementations, an indication is received by a computing device of a location of a physical gaming piece of a game. An augmentation is computed based on the indication by the computing device to be displayed as part of the game. The augmentation is displayed by the computing device on a display device that is at least partially transparent such that a physical portion of the game is viewable through the display device concurrently with the augmentation.