Augmented Reality Messenger Triggers for Asynchronous Reactions

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Solution Overview

Problem

Existing communication systems lack the ability to efficiently deliver asynchronous augmented reality messages that can be triggered by specific conditions such as location, time, or visual markers, allowing users to send and receive AR content at predefined moments.

Innovation Solution

An augmented reality messenger system that allows users to send AR messages with predefined triggers for delivery, including location, time, and visual markers, enabling the AR message to be overlaid on the receiver's view and capturing their reaction, which can be shared back to the sender.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If asynchronous AR messaging with predefined triggers is implemented, then communication efficiency and user engagement are improved, but system complexity increases

Engineering Contradiction:
Improvecommunication efficiencyVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system allows users to pre-configure AR messages with triggers (location, time, visual markers) in advance. These messages are stored and automatically delivered when conditions are met, eliminating the need for real-time coordination and improving communication efficiency while maintaining manageable system complexity through automated workflows.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces an intermediary messaging system that manages the complexity of trigger-based AR delivery. This intermediary layer handles trigger monitoring, message routing, and reaction collection, isolating the complexity from end users and enabling efficient asynchronous communication without requiring users to directly manage system complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If multiple trigger conditions (location, time, visual markers) are supported, then message delivery precision is improved, but device complexity increases

Engineering Contradiction:
Improvemessage delivery precisionVSAvoiddevice complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system segments trigger conditions into distinct types (location triggers, time triggers, visual marker triggers), each handled by specialized modules. This segmentation allows precise message delivery through multiple condition types while managing device complexity by dividing the trigger processing system into independent, manageable components that can be implemented separately.

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If user reactions to AR messages are captured and shared, then communication interactivity is improved, but loss of time increases

Engineering Contradiction:
Improvecommunication interactivityVSAvoidreaction capture time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system implements periodic checking for trigger conditions and automated message delivery at predetermined moments. This periodic automation reduces the time users need to spend manually managing message delivery and reaction collection, allowing interactive AR messaging with minimal user time investment while maintaining high communication interactivity.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentEP4214900B1Augmented reality auto reactions
Publication Date: 2025.09.10 SNAP INC
  • EP4214900B1 patent drawingFigure 1
  • EP4214900B1 patent drawingFigure 2
  • EP4214900B1 patent drawingFigure 3

AI summary

Systems and methods herein describe generating automatic reactions in an augmented reality messenger system. The claimed systems and methods generate a contextual trigger defining a set of conditions at a first computing device, detect at least one of the set of conditions has been satisfied, cause presentation of an augmented reality content item at a second computing device, generate a user reaction in response to the presentation of the augmented reality content item and transmit the user reaction to a first computing device.