Augmented Reality Motor Skills Testing With Movement Efficiency Index

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current neurological assessments for motor skills, such as the finger-to-nose test, are subjective and lack objective quantification, making them less precise for diagnosing neurodegenerative disorders.

Innovation Solution

A computer-implemented augmented reality system that tracks a user's movement of a body part to a target in a 3D world coordinate system, calculating an efficiency index based on total traveled distance and linear distance, and optionally incorporating eye tracking for comprehensive evaluation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If subjective clinical evaluation is used for motor skills testing, then ease of operation is improved, but measurement precision deteriorates

Engineering Contradiction:
Improveease of operationVSAvoidmeasurement precision
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The patent replaces the mechanical/subjective evaluation system with a digital tracking and measurement system. Sensors and cameras automatically track body part movement through virtual targets, computing objective metrics such as path length, time to complete, and accuracy without requiring subjective clinician interpretation.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent introduces an intermediary computational system between the patient's physical movement and the clinical assessment. Virtual targets and digital tracking create an intermediate layer that translates physical motion into quantifiable data, eliminating the need for direct subjective observation while preserving the essential measurement function.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If objective quantification is implemented, then measurement precision is improved, but device complexity increases

Engineering Contradiction:
Improvemeasurement precisionVSAvoiddevice complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent employs a head-worn display device that serves multiple functions: it provides virtual reality visualization, tracks head position and orientation, monitors body part movement through integrated sensors, and presents visual targets. This multi-functional approach consolidates what would otherwise require separate devices into a single integrated system.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent merges the visualization system, sensing system, and measurement system into an integrated augmented reality platform. The head-worn display combines visual target presentation with movement tracking capabilities, eliminating the need for separate equipment and reducing overall system complexity despite the advanced functionality.

Inventive Principle:
Principle #5Merging (Combining)

3Measurement precision

If virtual reality tracking is used, then measurement precision is improved, but loss of time increases due to rendering lag

Engineering Contradiction:
Improvemeasurement precisionVSAvoidloss of time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The patent pre-renders virtual target positions and movement paths before they are needed during the actual test. By calculating and preparing the visual elements in advance based on predicted patient movement, the system minimizes real-time rendering requirements and eliminates perceptible lag between patient action and system response.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent maintains continuous tracking and updating of virtual targets throughout the patient's movement rather than processing in discrete steps. This continuous action ensures that the virtual environment remains synchronized with the patient's actual motion, eliminating gaps or delays that would otherwise occur during periodic updates.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS20250281085A1Systems and methods for performing a motor skills neurological test using augmented or virtual reality
Publication Date: 2025.09.11 MAGIC LEAP INC
  • US20250281085A1 patent drawing
  • US20250281085A1 patent drawing
  • US20250281085A1 patent drawing

AI summary

System and methods for performing a motor skills neurological test using augmented reality which provides an objective assessment of the results of the test. A virtual target is displayed to a user in an AR field of view of an AR system at a target location. The movement of a body part (e.g., a finger) of a user is tracked as the user moves the body part from a starting location to the target location. A total traveled distance of the body part in moving from the starting location to the target location is determined based on the tracking. A linear distance between the starting location and the target location is determined. An efficiency index is then determined which represents an overall quality of movement of the body part from the starting location to the target location based on the total traveled distance and the linear distance.