Augmented Reality Object Anchoring for Hand and Surface Interaction

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Solution Overview

Problem

Existing augmented reality systems lack the ability to effectively manipulate virtual 3D objects in relation to real-world environments, particularly in terms of movement and interaction with physical elements such as a user's hands.

Innovation Solution

The system tracks and anchors virtual objects to physical elements within an image, allowing them to be moved, repositioned, and interacted with using image recognition and tracking technologies, enabling seamless integration with real-world scenes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If virtual objects are anchored to physical elements for manipulation, then ease of operation is improved, but device complexity increases due to tracking and recognition systems

Engineering Contradiction:
Improvemanipulation of virtual objectsVSAvoidtracking and recognition systems
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent uses physical elements (hands, objects) as intermediaries between the user and virtual objects. The system tracks these physical elements and uses them as mediators to manipulate virtual 3D objects, making interaction more intuitive while managing system complexity through focused tracking of key physical elements

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If the system tracks multiple physical elements simultaneously, then adaptability is improved, but measurement precision decreases due to tracking complexity

Engineering Contradiction:
Improveinteraction with multiple physical elementsVSAvoidtracking accuracy
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The system segments tracking by identifying and prioritizing specific physical elements (hands, held objects, surfaces) rather than attempting to track all elements equally. This segmentation allows the system to maintain precision for critical tracking targets while still supporting multiple types of interactions

Inventive Principle:
Principle #1Segmentation

3Ease of operation

If virtual objects are moved dynamically in response to user interaction, then ease of operation is improved, but reliability decreases due to anchoring stability issues

Engineering Contradiction:
Improvedynamic manipulationVSAvoidobject anchoring stability
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent implements dynamic anchoring where virtual objects are anchored to physical elements that move with the user's hands and objects. The anchoring point is not fixed but dynamically updates based on the movement and orientation of the physical element, allowing natural manipulation while maintaining stable attachment

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250336162A1Augmented reality object manipulation
Publication Date: 2025.10.30 SNAP INC
  • US20250336162A1 patent drawing
  • US20250336162A1 patent drawing
  • US20250336162A1 patent drawing

AI summary

Among other things, embodiments of the present disclosure improve the functionality of computer imaging software and systems by facilitating the manipulation of virtual content displayed in conjunction with images of real-world objects and environments. Embodiments of the present disclosure allow different virtual objects to be moved onto different physical surfaces, as well as manipulated in other ways.