Augmented Reality Object Anchoring for Real-Time Hand Interaction

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing augmented reality systems lack the ability to effectively manipulate virtual 3D objects in real-world environments, particularly in relation to physical elements such as a user's hands, limiting user interaction and immersion.

Innovation Solution

The system tracks and anchors virtual objects to physical elements within an image, allowing manipulation and interaction through methods like anchoring to surfaces, detecting interruptions, and triggering object behavior based on physical interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual objects are anchored to physical elements for manipulation, then user interaction and immersion are enhanced, but system complexity increases due to tracking and detection requirements

Engineering Contradiction:
Improveuser interaction capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system uses a universal tracking framework that can identify and anchor virtual objects to multiple types of physical elements (hands, surfaces, objects) using the same core technology, reducing the need for separate specialized systems for each interaction type

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces an intermediary layer (the anchoring system) that mediates between the physical world captured by cameras and the virtual objects, simplifying the overall system architecture by creating a standardized interface for physical-virtual interaction

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If real-time tracking and manipulation of virtual objects is implemented, then user immersion improves, but processing time and computational resources increase

Engineering Contradiction:
Improvereal-time manipulation capabilityVSAvoidprocessing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-identifying physical elements and preparing anchor points before virtual object interaction is needed, allowing for faster real-time manipulation once the interaction begins

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The anchoring system dynamically adjusts tracking and processing based on the current interaction state, optimizing computational resources by focusing processing power on active interaction zones rather than continuously processing the entire scene at maximum intensity

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12361652B2Augmented reality object manipulation
Publication Date: 2025.07.15 SNAP INC
  • US12361652B2 patent drawing
  • US12361652B2 patent drawing
  • US12361652B2 patent drawing

AI summary

Among other things, embodiments of the present disclosure improve the functionality of computer imaging software and systems by facilitating the manipulation of virtual content displayed in conjunction with images of real-world objects and environments. Embodiments of the present disclosure allow different virtual objects to be moved onto different physical surfaces, as well as manipulated in other ways.