Augmented Reality Object Anchoring for Real-Time Hand Interaction
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Solution Overview
Problem
Existing augmented reality systems lack the ability to effectively manipulate virtual 3D objects in real-world environments, particularly in relation to physical elements such as a user's hands, limiting user interaction and immersion.
Innovation Solution
The system tracks and anchors virtual objects to physical elements within an image, allowing manipulation and interaction through methods like anchoring to surfaces, detecting interruptions, and triggering object behavior based on physical interactions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If virtual objects are anchored to physical elements for manipulation, then user interaction and immersion are enhanced, but system complexity increases due to tracking and detection requirements
Solution Approach 1:
The system uses a universal tracking framework that can identify and anchor virtual objects to multiple types of physical elements (hands, surfaces, objects) using the same core technology, reducing the need for separate specialized systems for each interaction type
Solution Approach 2:
The patent introduces an intermediary layer (the anchoring system) that mediates between the physical world captured by cameras and the virtual objects, simplifying the overall system architecture by creating a standardized interface for physical-virtual interaction
2Adaptability or versatility
If real-time tracking and manipulation of virtual objects is implemented, then user immersion improves, but processing time and computational resources increase
Solution Approach 1:
The system performs preliminary actions by pre-identifying physical elements and preparing anchor points before virtual object interaction is needed, allowing for faster real-time manipulation once the interaction begins
Solution Approach 2:
The anchoring system dynamically adjusts tracking and processing based on the current interaction state, optimizing computational resources by focusing processing power on active interaction zones rather than continuously processing the entire scene at maximum intensity
Data Source
AI summary
Among other things, embodiments of the present disclosure improve the functionality of computer imaging software and systems by facilitating the manipulation of virtual content displayed in conjunction with images of real-world objects and environments. Embodiments of the present disclosure allow different virtual objects to be moved onto different physical surfaces, as well as manipulated in other ways.


