Authenticated Session Controller for Virtual Worlds
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Solution Overview
Problem
Existing virtual worlds restrict third-party games to the same technology as the virtual world, limiting flexibility and user authentication is convoluted, requiring separate logins for virtual worlds and games within them.
Innovation Solution
A system manages a single client session that presents multiple virtual instances across different technologies, including Flash, ActionScript, and JavaScript, with centralized user authentication and monitoring for memory usage and runtime errors, allowing seamless transitions and shared services across instances.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If separate user authentications are required for virtual world and games, then each virtual instance can be securely authenticated, but user authentication becomes convoluted and requires multiple separate logins
Solution Approach 1:
The patent merges multiple authentication processes into a single centralized authentication system. The authentication module authenticates users once for the virtual world, and this authentication state is shared across all games and virtual instances, eliminating the need for separate logins for each instance while maintaining security.
Solution Approach 2:
The authentication module serves multiple functions: it authenticates users for the virtual world, validates users for various games, and manages authentication state across different virtual instances. This universal authentication mechanism simplifies user interaction while ensuring secure access to all services.
2Stability of the object's composition
If third-party games are restricted to the same technology as the virtual world, then technology compatibility is maintained, but flexibility and adaptability are limited
Solution Approach 1:
The technology adaptor module acts as an intermediary between different virtual instances and the client session. It translates and adapts various technologies (Flash, ActionScript, JavaScript, etc.) into a unified interface, allowing games from different technology stacks to operate within the virtual world without requiring technology matching.
Solution Approach 2:
The system changes the technical parameters by introducing a abstraction layer that maps different technology specifications to a common interface. The technology adaptor modifies the technology parameters of guest games to be compatible with the host virtual world's technology while preserving the original game's functionality.
3Adaptability or versatility
If virtual world providers do not control games played within the virtual world, then third-party game development is free, but memory usage and runtime errors are unmonitored
Solution Approach 1:
The instance monitoring module provides continuous feedback about the health, memory usage, and runtime status of games and virtual instances. This monitoring system detects crashes, memory issues, and errors in real-time, allowing the system to respond to problems while third-party developers maintain their development freedom.
Data Source
AI summary
A single client session may be managed such that two or more virtual instances are presented without regard to technologies of the different virtual instances. Individual ones of the two or more virtual instances may be of a virtual environment or a virtual space. A first virtual instance may be loaded into the client session responsive to a user being authenticated for the first virtual instance based on received authentication information. A second virtual instance may then be loaded into the client session responsive to the user being authenticated for the second virtual instance based on the same received authentication information. Information associated with the user, information associated with a user character controlled by the user, and/or other instance services may be provided to the first virtual instance and/or the second virtual instance. Individual ones of the virtual instances may be monitored for a runtime error and/or memory abuse.


