Auto Chess Item Equipping with Multi-Select Batch Operations
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Solution Overview
Problem
The existing process of equipping multiple virtual items to a virtual chess piece in auto chess games is complex and inefficient, requiring individual drag-and-drop operations for each item, leading to low operation efficiency.
Innovation Solution
A method and apparatus that displays virtual chess pieces and items in a game interface with differential states, allowing simultaneous selection and equipping of multiple items through a multi-option mode, followed by a single operation to apply the items to the chess piece, and supports item combination, transfer, and removal.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If individual drag-and-drop operations are used for each virtual item, then the equipping process is simple and clear, but the operation efficiency is low and the process is complex
Solution Approach 1:
The patent merges multiple individual item equipping operations into a single batch operation. Users can select multiple virtual items simultaneously and equip them to a chess piece in one action, rather than performing separate drag-and-drop operations for each item. This combining of operations directly improves equipping efficiency while the unified interface design keeps the process simple and intuitive.
Solution Approach 2:
The patent implements preliminary selection of multiple virtual items before the actual equipping action. Users can pre-select multiple items they wish to equip, and then execute the equipping operation in a single step. This preliminary action phase separates the selection process from the execution phase, allowing users to prepare their equipping choices without immediately committing to individual equipping actions, thereby improving overall efficiency.
2Productivity
If multiple virtual items are equipped through one operation, then operation steps are reduced, but the accuracy of item selection may be reduced
Solution Approach 1:
The patent uses visual state changes to indicate selected virtual items. Selected items are displayed with distinct visual markers such as color changes, borders, or highlights, making it clear to users which items are selected for equipping. This visual feedback mechanism ensures that users can accurately verify their selections before executing the batch equipping operation, maintaining selection accuracy while enabling efficient multi-item equipping.
Solution Approach 2:
The patent implements feedback mechanisms that show users the current selection state and confirm the equipping operation before execution. The system provides visual feedback about which items are selected, and may provide confirmation prompts or preview the equipping result, allowing users to verify and adjust their selections. This feedback loop ensures accurate item selection while maintaining the efficiency benefits of batch operations.
Data Source
AI summary
This application discloses a virtual item equipping method performed by a computer device. The method includes: displaying at least one virtual chess piece and at least two to-be-equipped virtual items in a game interface of an auto chess game; displaying, in an item multi-option mode, virtual items in a selected state and virtual items in an unselected state among the at least two to-be-equipped virtual items; and in response to an operation of equipping the at least two virtual items in the selected state to a first virtual chess piece of the at least one virtual chess piece, displaying a display effect of the first virtual chess piece being equipped with the at least two virtual items. By using the method, a plurality of virtual items can be equipped to the virtual chess piece through one equipping operation, thereby improving the efficiency of equipping the virtual items.


