Precomputed Equipment Matching for Auto Chess Simulation
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Solution Overview
Problem
In auto chess games, recommending equipment to simulated chess piece characters requires traversing matching between new equipment and each character, leading to high computing costs and power consumption.
Innovation Solution
A method and apparatus for configuring equipment for simulated chess piece characters, where recommended equipment is displayed and assigned based on a lineup configuration, reducing the need for repeated matching calculations by pre-allocating equipment according to equipping conditions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If equipment matching is calculated for each new equipment obtained by traversing all simulated chess piece characters, then the most suitable equipment can be recommended, but the computing amount becomes excessively high and processing power consumption increases
Solution Approach 1:
The patent applies preliminary action by pre-calculating and storing equipment matching scores for all simulated chess piece characters before the game begins. This allows the system to quickly retrieve pre-computed matching results during gameplay without performing expensive traversal calculations, thereby reducing real-time processing power consumption while maintaining matching accuracy.
Solution Approach 2:
The patent merges the equipment matching calculation process by performing it once for all simulated chess piece characters in advance, rather than separately for each character when equipment is obtained. This consolidation reduces redundant computations and lowers overall processing power consumption during the game.
2Measurement precision
If equipment matching is calculated for each new equipment obtained by traversing all simulated chess piece characters, then the latest priority can be obtained, but the computing amount becomes excessively high
Solution Approach 1:
The patent performs equipment matching calculations in advance before the game starts, pre-determining the priority relationships between all equipment and simulated chess piece characters. This preliminary computation stores the results in a data structure that enables efficient querying during gameplay, maintaining priority accuracy while dramatically improving equipment configuration efficiency.
Solution Approach 2:
The patent creates a copy of the equipment matching results in a pre-computed data structure that can be quickly referenced during the game. Instead of recalculating matching scores, the system copies and retrieves pre-stored priority information, reducing computing amount while preserving accuracy.
Data Source
AI summary
This application provides a method for configuring equipment for a simulated chess piece character performed by a computer device. The method includes: displaying a battle chessboard, the battle chessboard comprising at least one simulated chess piece character controlled by a robot account; in response to a lineup configuration of the simulated chess piece character in this game, displaying recommended equipment corresponding to the simulated chess piece character, the lineup configuration comprising at least one of the simulated chess piece character displayed on the battle chessboard and a simulated chess piece character that the robot account has not obtained yet; and in response to that the simulated chess piece character meets an equipping condition, assigning the recommended equipment to the robot account and displaying the simulated chess piece character equipped with the recommended equipment.


