Auto Chess Prompt Special Effect Display Method
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Solution Overview
Problem
In auto chess games, players face challenges in effectively prompting their opponents during the preparation phase, which is crucial for improving game strategy and human-computer interaction efficiency.
Innovation Solution
A special effect display method and apparatus that displays a prompt special effect for the interactive opponent only when the preparation interface does not contain obstructions, allowing users to quickly enter an observation interface by triggering the prompt special effect, thereby enhancing the display of interactive opponents and improving human-computer interaction efficiency.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If a prompt special effect is displayed for the interactive opponent during the preparation phase, then the opponent can be effectively prompted and human-computer interaction efficiency is improved, but the preparation interface may contain obstructions that shield the prompt special effect, causing the opponent to miss important strategy prompts
Solution Approach 1:
The system performs preliminary detection to check whether the preparation interface contains obstructions before displaying the prompt special effect. This preliminary action ensures that the prompt information is not shielded and can be effectively perceived by the opponent, thereby preventing information loss.
Solution Approach 2:
The system introduces an intermediary detection mechanism that acts as a mediator between the preparation interface and the prompt special effect display. This intermediary checks for obstructions and controls the timing of the prompt display, ensuring that the prompt information reaches the opponent without being shielded by interface elements.
2Ease of operation
If the preparation interface contains obstructions that shield the prompt special effect, then the interface elements serve their primary functions, but the prompt special effect cannot be displayed, causing the opponent to miss important strategy prompts
Solution Approach 1:
The system performs preliminary detection to check whether the preparation interface contains obstructions before displaying the prompt special effect. This preliminary action ensures that the prompt information is not shielded and can be effectively perceived by the opponent, thereby preventing information loss.
Solution Approach 2:
The system dynamically adjusts the display timing of the prompt special effect based on the presence of obstructions. When obstructions are detected, the system delays or adjusts the prompt display until the obstruction is removed, ensuring that the prompt information is displayed at an appropriate moment when it can be effectively perceived.
3Productivity
If the prompt special effect is displayed without checking for obstructions, then the display process is simple and fast, but the opponent may miss the prompt due to shielding, reducing interaction efficiency
Solution Approach 1:
The system performs preliminary detection to check whether the preparation interface contains obstructions before displaying the prompt special effect. This preliminary action ensures that the prompt information is not shielded and can be effectively perceived by the opponent, thereby preventing information loss.
Solution Approach 2:
The system implements a feedback mechanism that continuously monitors the preparation interface for obstructions and adjusts the prompt display timing accordingly. This feedback loop ensures that the prompt information is displayed only when the interface is clear, preventing information loss while maintaining efficient interaction.
Data Source
AI summary
A special effect display method includes: displaying a preparation interface of a first round of a game match, multiple contestants in the game match being displayed in the preparation interface; determining an interactive opponent of the first round from the multiple contestants in response to the first round being an opponent round which is an interactive round between the contestants; displaying, in response to that the preparation interface does not contain an obstruction, a prompt special effect for the interactive opponent, the prompt special effect prompting the matched interactive opponent in the first round, and the obstruction referring to an interface element capable of shielding the prompt special effect; and in response to a trigger operation on the prompt special effect switching from the preparation interface to an observation interface for the interactive opponent in a second round which is observed from a perspective of the interactive opponent.


