Auto Chess Virtual Object Synthesis via Preliminary Action and Intermediary Vouchers

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Solution Overview

Problem

In auto chess games, it is difficult and time-consuming for users to obtain and synthesize virtual objects of the first level, leading to low efficiency in enhancing battle power.

Innovation Solution

An information display method and apparatus that display a first virtual object of a first level, trigger the synthesis of a second virtual object of a second level when a preset number of first-level objects is reached, and provide a voucher that allows users to redeem for additional virtual objects, improving the efficiency of battle power enhancement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If users manually obtain and synthesize virtual objects through traditional methods, then the game maintains standard progression difficulty, but the process becomes time-consuming and efficiency is reduced

Engineering Contradiction:
Improveefficiency of enhancing battle powerVSAvoidtime to obtain and synthesize virtual objects
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system pre-generates synthesis results and prepares voucher options before the user completes the synthesis process. When users synthesize virtual objects, the system has already prepared the next-level synthesis options and voucher selections, allowing users to quickly continue the process without waiting for system processing or manual calculation of next steps.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces vouchers as an intermediary element that bridges the gap between synthesis levels. Instead of directly requiring users to manually obtain each virtual object, the voucher system mediates the process by providing pre-prepared selection options that represent potential synthesis outcomes, thereby reducing the time and effort users need to invest in each synthesis step.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If the game process is accelerated through automated synthesis, then efficiency improves, but the complexity of the system increases due to voucher management and multiple selection options

Engineering Contradiction:
Improvespeed of virtual object synthesisVSAvoidsystem complexity for voucher and candidate management
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system segments the synthesis process into distinct, manageable components: virtual object synthesis, voucher generation, and candidate selection. Each component operates independently with clearly defined inputs and outputs. The voucher system is separated from the core synthesis mechanism, allowing it to be managed as a distinct module that provides selection options without complicating the fundamental synthesis process.

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If multiple candidate virtual objects are provided for voucher redemption, then user choice and engagement improve, but the interface and operation complexity increases

Engineering Contradiction:
Improveuser choice in virtual object selectionVSAvoidsimplicity of redemption process
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system uses visual differentiation (analogous to color changes) to clearly distinguish between different candidate virtual objects presented for voucher redemption. Each candidate is displayed with distinct visual characteristics that make them easily identifiable and comparable, allowing users to quickly assess their options without confusion. This visual coding system helps users navigate the selection process efficiently despite the presence of multiple choices.

Inventive Principle:
Principle #32Color changes

Data Source

PatentUS20250144519A1Information display method and apparatus
Publication Date: 2025.05.08 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250144519A1 patent drawing
  • US20250144519A1 patent drawing
  • US20250144519A1 patent drawing

AI summary

An information display method is provided. In the method, a first virtual object of a plurality of virtual objects in a first level of a chess game is displayed. The first virtual object is associated with a first user account. When a number of the plurality of virtual objects of the first level reaches a preset number, a first voucher and a second virtual object of a second level are displayed. The second virtual object is synthesized based on the preset number of the plurality of virtual objects. At least two candidate virtual objects are displayed when the first voucher is redeemed. When one of the at least two candidate virtual objects is selected by the first user, the selected candidate virtual object is displayed. The selected candidate virtual object is obtained by the first user account.