Auto-Cycle Feature Cycling Supplemental Eligibility

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Solution Overview

Problem

Gaming machines lack an efficient method to cycle eligibility for supplemental features, leading to player hesitation in activating multiple features due to perceived high costs, which reduces the attractiveness and entertainment value of the games.

Innovation Solution

The implementation of an auto-cycle feature that automatically cycles periods of eligibility among a set of supplemental features during gameplay, allowing players to experience various features without simultaneously activating and funding all of them, thus reducing the perceived cost and increasing entertainment value.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple supplemental features are simultaneously activated, then player entertainment value and engagement are improved, but perceived cost and financial burden increase

Engineering Contradiction:
Improveaccess to supplemental featuresVSAvoidcost
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The system segments the activation of supplemental features across different time periods rather than requiring simultaneous activation. The auto-cycle feature divides feature eligibility into discrete time slots, allowing players to access multiple features sequentially at reduced cost compared to simultaneous activation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements periodic action by cycling through eligibility for different supplemental features in successive time periods. The auto-cycle feature automatically rotates which supplemental feature is eligible for activation, enabling players to sample multiple features over time rather than paying for all features at once.

Inventive Principle:
Principle #19Periodic action

2Measurement precision

If players manually activate each supplemental feature, then feature selection precision is improved, but operation complexity and time consumption increase

Engineering Contradiction:
Improvefeature selectionVSAvoidactivation process
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The system implements self-service by automatically cycling through supplemental feature eligibility without requiring manual player intervention. The auto-cycle feature autonomously manages the rotation of feature eligibility, eliminating the need for players to manually activate or deactivate individual features while still providing precise feature selection control.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system performs preliminary action by pre-establishing the auto-cycle configuration and eligibility periods before gameplay begins. Players can set up their preferred feature cycling pattern in advance, and the system automatically executes the cycling sequence during play, reducing operational complexity while maintaining selection precision.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8313367B2Gaming system having cycling eligibility for supplemental features
Publication Date: 2012.11.20 LNW GAMING INC
  • US8313367B2 patent drawing
  • US8313367B2 patent drawing
  • US8313367B2 patent drawing

AI summary

A method of operating a wagering game comprises receiving a primary wager, receiving an activation input from a player, and in response thereto, activating an auto-cycle feature. The auto-cycle feature is associated with a plurality of supplemental features. The method further comprises activating a first period of eligibility for a first one of the plurality of supplemental features during a display of a first outcome of a primary wagering game, and activating a second period of eligibility for a second one of the plurality of supplemental features during a display of a second outcome of the primary wagering game.