Automatic In-Game Object Placement Mode
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Solution Overview
Problem
Existing game processing systems require users to manually or automatically place furniture articles each time a new one is acquired, lacking convenience in object placement within virtual spaces.
Innovation Solution
A processor-readable storage medium with an information processing program that stores user and object identification information, allowing automatic placement of in-game objects at designated positions when the automatic placement mode is enabled, and switching this mode based on user input.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If manual or automatic placement instruction is required each time a furniture article is acquired, then the user can control the placement process, but the user convenience deteriorates due to repetitive operations
Solution Approach 1:
The system performs preliminary action by automatically placing newly acquired furniture articles in the virtual space without requiring user intervention. The placement is triggered automatically when a furniture article is acquired, eliminating the need for repeated manual or automatic placement instructions and significantly improving user convenience.
2Ease of operation
If automatic placement mode is always ON, then user convenience is improved, but the user loses control over placement decisions
Solution Approach 1:
The system implements dynamic control by allowing the automatic placement mode to be switched between ON and OFF states based on user preference. This dynamic adjustment enables the system to adapt to different user needs - providing automation when convenient while maintaining user control when desired, thus balancing convenience and flexibility.
Data Source
AI summary
An automatic placement mode is switched between ON and OFF in accordance with a setting parameter value set by a user. The setting parameter value and at least one in-game object is stored in association with each other. When the automatic placement mode is switched to be ON, the in-game object owned by the user, among the in-game objects associated with the setting parameter value, is automatically placed in a virtual space. Then, while the automatic placement mode is ON, if the user newly acquires the in-game object associated with the setting parameter value, this in-game object is automatically placed in the virtual space.


