Auto-Play Gaming Device with Self-Service Control Logic

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Players' fatigue and distraction lead to a reduction in game play sessions, resulting in decreased enjoyment and revenue for gaming entities, as existing gaming devices lack automated play functionalities to sustain engagement.

Innovation Solution

The introduction of auto-play functionalities and auto-play presentations in both base and bonus games, allowing players to set criteria for automatic game play, such as duration, credit limits, and winning streaks, enabling continuous play without manual intervention.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Duration of action of moving object

If manual game play is required, then player control and engagement are maintained, but player fatigue and distraction reduce game play duration and revenue

Engineering Contradiction:
Improvegame play durationVSAvoidmanual operation requirement
Core Design Contradiction:
Duration of action of moving objectVSEase of operation

Solution Approach 1:

The gaming device automatically continues game play using the player's previously selected criteria after the player stops interaction. The system serves itself by automatically spinning reels, collecting winnings, and managing game continuation without requiring ongoing manual input from the player, thus extending play duration while reducing operational burden.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The player pre-configures auto-play criteria (such as number of spins, bet amounts, or stopping conditions) before the auto-play session begins. This preliminary setup allows the game to automatically execute multiple rounds without requiring the player to make decisions during each spin, thereby extending engagement while minimizing ongoing manual operations.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If auto-play functionality is added, then continuous game play is enabled, but device complexity increases

Engineering Contradiction:
Improvegame play throughputVSAvoidcontrol system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The auto-play feature leverages existing gaming device components (reel spinning mechanism, symbol evaluation system, payout distribution system) to perform multiple functions. The same hardware and software that handle manual play are reused for automated play, allowing the system to increase productivity without proportionally increasing device complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The auto-play control logic is integrated into the existing game control system rather than being implemented as a separate subsystem. The control module that manages manual play decisions is extended to also handle automated play decisions based on pre-set criteria, merging functions to avoid duplicating components and thereby limiting the increase in device complexity.

Inventive Principle:
Principle #5Merging (Combining)

3Adaptability or versatility

If auto-play presentations are implemented, then player engagement is enhanced, but programming complexity increases

Engineering Contradiction:
Improvegame presentation adaptabilityVSAvoidsoftware complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game presentation dynamically adapts based on whether the system is in manual or auto-play mode. The same base game software is used for both modes, but it dynamically adjusts its behavior and presentation based on the operational mode and player preferences. This dynamic adaptation allows enhanced versatility without requiring completely separate software programs for each mode.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system enhances player engagement by changing game parameters (such as spin speed, animation intensity, or presentation style) based on the auto-play mode and player preferences. These parameter changes are implemented through configuration settings rather than requiring fundamentally different software, thereby achieving adaptability with minimal increase in programming complexity.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS9117343B2Electronic gaming device with auto-play functionality
Publication Date: 2015.08.25 AGS LLC
  • US9117343B2 patent drawing
  • US9117343B2 patent drawing
  • US9117343B2 patent drawing

AI summary

Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The systems and methods may utilize one or more auto-play game functionality. The systems and methods may determine one or more payouts based on the one or more auto-play game functionality. The systems and methods may display one or more presentations based on the one or more auto-play game functionality.