Auto-Play Gaming Device Reducing Player Fatigue
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Solution Overview
Problem
Players often become tired or distracted during gaming sessions, leading to a reduction in gameplay and revenue for gaming entities, as existing gaming devices lack features to maintain continuous engagement.
Innovation Solution
The introduction of auto-play functionality and auto-play presentations in electronic gaming devices, allowing players to set criteria for automatic gameplay continuation based on time, credits, winning or losing streaks, and other parameters, enhancing player engagement and revenue generation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Duration of action of moving object
If players manually operate the gaming device throughout the session, then they can actively engage with the game and make decisions, but they become tired and distracted leading to reduced gameplay duration
Solution Approach 1:
The gaming device enables self-service by implementing auto-play functionality that automatically executes game rounds based on predetermined criteria set by the player. The system monitors game outcomes and automatically continues playing according to specified win/loss conditions, eliminating the need for continuous manual intervention and reducing player fatigue while extending gameplay duration.
Solution Approach 2:
The system applies preliminary action by requiring players to pre-configure auto-play parameters before the automatic gameplay begins. Players set criteria such as number of rounds, win/loss conditions, and bet sizes in advance, allowing the device to autonomously execute the planned game sequence without requiring real-time decisions, thus reducing fatigue while maintaining extended engagement.
2Productivity
If players continuously monitor and control each game round, then they maintain active engagement, but this reduces the number of games played during the session due to fatigue
Solution Approach 1:
The auto-play feature ensures continuity of useful action by automatically executing game rounds without interruption based on predetermined criteria. The system maintains continuous gameplay by automatically initiating subsequent rounds after each outcome, eliminating gaps caused by player fatigue or manual intervention delays, thereby increasing the total number of games played during the session.
Solution Approach 2:
The gaming device performs self-service by autonomously monitoring game outcomes and automatically triggering the next game round according to pre-set conditions. This eliminates the need for continuous player attention and manual button pressing, allowing the system to maintain high productivity with minimal player intervention and reducing time lost to fatigue-related breaks.
3Adaptability or versatility
If the device provides basic manual play functionality only, then the operation remains simple, but player enjoyment and revenue generation are reduced due to lack of engagement features
Solution Approach 1:
The auto-play functionality is segmented into distinct configurable parameters including number of rounds, win conditions, loss conditions, and bet sizing options. Each parameter can be independently adjusted and combined according to player preference, allowing for customized gameplay strategies without overwhelming the user with a monolithic complex interface.
Solution Approach 2:
The gaming device achieves multi-functionality by integrating both manual play and auto-play modes within a single system. The auto-play feature can operate in various configurations (fixed rounds, win-triggered, loss-triggered, progressive betting patterns), making the device adaptable to different player preferences and strategies while maintaining a unified interface that manages the complexity internally.
Data Source
AI summary
Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The systems and methods may utilize one or more auto-play game functionality. The systems and methods may determine one or more payouts based on the one or more auto-play game functionality. The systems and methods may display one or more presentations based on the one or more auto-play game functionality.


