Auto Stereoscopic 3D Display with Camera Gesture Navigation

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Solution Overview

Problem

Traditional electronic gaming systems require physical input mechanisms and special glasses for 3D gaming, limiting user interaction and immersion.

Innovation Solution

An electronic gaming machine equipped with a camera for contactless gesture recognition and auto stereoscopic display technology, allowing players to navigate and interact with 3D games using body gestures without the need for glasses, by determining player location and updating the game state based on detected movements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If physical input mechanisms are used for gaming, then user interaction is enabled, but user immersion and interaction freedom are limited

Engineering Contradiction:
Improveuser interactionVSAvoidinteraction freedom
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent replaces physical input mechanisms (mechanical levers, buttons) with a camera-based gesture recognition system. The camera captures player movements and the processor interprets these movements as game control inputs, eliminating the need for mechanical contact and enabling more natural, immersive interaction.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent introduces camera data and gesture recognition algorithms as intermediaries between the player and the game system. Instead of direct mechanical interaction, the player's physical movements are captured by the camera and translated into game commands through gesture interpretation, providing a more versatile and immersive interface.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If special glasses are used for 3D gaming, then 3D viewing is achieved, but user convenience and immersion are reduced

Engineering Contradiction:
Improve3D viewing capabilityVSAvoiduser convenience
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent extracts and removes the requirement for special 3D glasses from the gaming system. By using auto-stereoscopic display technology, the system provides 3D viewing capability directly through the display screen, eliminating the need for external optical accessories and significantly improving user convenience.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The display system provides 3D viewing capability on its own without requiring additional accessories. The auto-stereoscopic technology is integrated into the display itself, allowing the display to serve the dual function of both showing the game and providing 3D depth perception without external assistance.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If camera-based gesture recognition is implemented, then contactless navigation is enabled, but system complexity increases

Engineering Contradiction:
Improvecontactless interactionVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent makes the camera serve multiple functions: it captures both the auto-stereoscopic 3D viewing data and the gesture recognition data. The same camera hardware is used for both 3D display calibration and gesture input detection, reducing the need for additional specialized sensors and minimizing system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent combines gesture recognition functionality with the existing camera-based 3D display system. By merging the gesture detection algorithm with the 3D display calibration process, the system achieves contactless interaction capability without requiring separate hardware components, thereby limiting the increase in system complexity.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS10559159B2Gesture-based navigation on gaming terminal with 3D display
Publication Date: 2020.02.11 IGT CANADA SOLUTIONS ULC
  • US10559159B2 patent drawing
  • US10559159B2 patent drawing
  • US10559159B2 patent drawing

AI summary

An electronic gaming machine for providing a game to a player includes a camera configured to generate camera data. The electronic gaming machine further includes a display configured to provide auto stereoscopic 3D viewing of at least a portion of the game and a processor coupled with the display and the camera. The processor is configured to: determine a location of the player relative to the electronic gaming machine from camera data; adjust the display based on the determined location of the player to provide auto stereoscopic three dimensional viewing by the player; responsive to movement of the player indicated by the camera data, update the display to account for a change in location of the player; and determine that the movement of the player corresponds to a predetermined gesture and, in response, update a game state of the game based on the predetermined gesture.