Auto-Targeting System for 8-Direction Battle Games
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Solution Overview
Problem
Conventional systems for playing 8-direction battle games on PCs require users to memorize complex commands and cannot independently select a target for skills, leading to inconvenience and limited skill application options.
Innovation Solution
An 8-direction battle game system that includes an auto-targeting unit and a game controller to automatically target opponents and control character direction, allowing users to input skill commands using a keyboard, with the system determining the skill application part and controlling the action accordingly.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If users input commands using direction keys and buttons on a keyboard to select attack directions and apply skills, then the game can be played using standard PC equipment, but the operation becomes complex and requires memorization of multiple commands
Solution Approach 1:
The system divides the skill execution process into two independent segments: (1) direction selection is automatically handled by the auto-targeting unit based on opponent position, and (2) skill application is controlled by simple button presses. This segmentation eliminates the need for complex directional key combinations while maintaining diverse skill application options.
Solution Approach 2:
The auto-targeting unit automatically determines the attack direction based on the opponent's position relative to the character, eliminating the need for manual direction input. The system serves itself by autonomously selecting the appropriate direction, allowing users to focus solely on skill selection through simple button presses.
2Ease of operation
If the system automatically targets opponents based on position, then the operation becomes intuitive and simple, but the user loses manual control over attack direction selection
Solution Approach 1:
The system dynamically adjusts the balance between automation and user control: the auto-targeting unit automatically selects directions based on real-time opponent position data, while the game controller remains responsive to user skill selection inputs. This dynamic interaction maintains both intuitive operation and strategic versatility.
Solution Approach 2:
The system separates the control dimensions: horizontal/vertical direction control is automated based on spatial position, while the vertical dimension of skill selection remains under user control through button presses. This dimensional separation allows intuitive direction targeting without sacrificing skill application versatility.
3Measurement precision
If multiple direction keys are combined to enter commands like '↓→↓→+P’, then precise skill execution is achieved, but the command input time and complexity increase significantly
Solution Approach 1:
The system extracts the direction determination function from the manual input process and transfers it to the auto-targeting unit, which automatically calculates the appropriate direction based on opponent position. This extraction eliminates the time-consuming sequence of direction key presses while maintaining precise skill execution accuracy through automated spatial analysis.
Data Source
AI summary
A method and system for operating an online 8-direction battle game using a personal computer (PC) are provided. The system operates the 8-direction battle game through interfacing with a game providing module to provide the 8-direction battle game in an online mode with a PC. The system includes an auto-targeting unit to automatically target an object to perform a battle against a character designated by a user of the PC in the 8-direction battle game, the object being within a predetermined range from a position of the character, and a game controller to automatically control a direction in which the character faces the object based on a distance between the object and the character.


