Automated Cat Toy Motor-Driven String Mechanism

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Solution Overview

Problem

Current cat toys that utilize a moving string require human intervention to operate, which can be monotonous and time-consuming, and there is a need for an automated solution that engages cats in play without human presence, addressing the lack of automated cat toys using the simplest and most beloved cat toy, a moving string.

Innovation Solution

An automated cat toy that includes a housing with a rotating portion driven by a motive power source, such as an electric motor, with a string attached to the rotating belt that intermittently disappears and reappears, featuring a motion sensor and clutch mechanism for activation and safety, designed to be easily set up and aesthetically pleasing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Extent of automation

If a human moves the string to entertain the cat, then the cat receives entertainment and exercise, but the human experiences monotony and time consumption

Engineering Contradiction:
Improveautomation of string movementVSAvoidcomplexity of automated mechanism
Core Design Contradiction:
Extent of automationVSDevice complexity

Solution Approach 1:

The automated cat toy system performs the entertainment function autonomously through a motor-driven rotating arm mechanism that moves the string without human intervention. The system activates itself to entertain the cat, eliminating the need for human playmates while maintaining the core entertainment value of the moving string.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces the manual mechanical action of a human moving the string with an automated motor-driven mechanical system. The motor powers a rotating arm that mechanically manipulates the string, substituting human physical effort with an automated electromechanical system.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Extent of automation

If an automated cat toy is created, then human intervention is eliminated, but the device complexity increases

Engineering Contradiction:
Improvelevel of automationVSAvoidstructural complexity
Core Design Contradiction:
Extent of automationVSDevice complexity

Solution Approach 1:

The automated cat toy is divided into distinct functional modules: a motor unit for power generation, a rotating arm mechanism for string manipulation, a string component for cat engagement, and a housing for structural support. This segmentation allows each component to perform its specific function independently, simplifying the overall system design and maintenance while achieving high automation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The rotating arm mechanism serves multiple functions: it holds the string, moves the string to simulate prey motion, and can be adjusted to control the speed and pattern of movement. This multi-functionality reduces the need for separate components, thereby reducing overall device complexity while maintaining high automation capability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If a moving string toy is used, then the cat's natural hunting instinct is engaged, but human presence is required to move the string

Engineering Contradiction:
Improveease of cat engagementVSAvoidtime required for human play
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The automated system is pre-configured with a motor-driven mechanism that automatically moves the string when activated. The rotating arm is pre-positioned and the string is pre-attached, so that upon activation, the system immediately begins simulating prey motion without requiring human setup or intervention during play, thereby eliminating time loss associated with human involvement.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system autonomously performs the string movement function that previously required human service. The motor automatically drives the rotating arm to manipulate the string, creating a self-service system that engages the cat's hunting instinct without consuming human time or requiring human presence during play sessions.

Inventive Principle:
Principle #25Self-service

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The automated cat toy effectively engages a cat's natural hunting instinct, providing mental and physical stimulation, reducing boredom and obesity-related issues, while being easy to install and taking up minimal space, ensuring the cat's entertainment and exercise even when the owner is not present.

Implementation Method 1

a motor disposed in the housing

Methodology Applied
Scientific EffectElectromagnetic induction: Electromagnetic Induction

Implementation Method 2

a sensor for detecting motion that activates the motive power source

Methodology Applied
Scientific EffectMotion detection:

Data Source

PatentUS7373902B2Automated pet toy
Publication Date: 2008.05.20 MOODY PET LLC
  • US7373902B2 patent drawing
  • US7373902B2 patent drawing
  • US7373902B2 patent drawing

AI summary

A device for amusing a cat or other pet is provided that has a housing having a top portion and a bottom portion, a motor disposed in the housing, a belt attached to the housing via an upper shaft and a lower shaft, a string having a first end attached to the belt and a second end extending freely from the belt, and means for activating the motor. In operation the motor rotates the belt causing the string to repeatedly fling outwardly from being hidden within the frame and amuse the cat. Methods for amusing a pet are also disclosed that comprise the steps of automating a string, whereby a free end of the string appears and disappears from view. These methods are preferably accomplished by attaching one end of the string to a rotating belt within a housing.