Automated Dice Unit with Dynamic Force Control for Multi-Game Adaptability

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Solution Overview

Problem

Traditional physical dice games are inflexible and occupy significant space, limiting their adaptability to accommodate varying numbers of players and different game types, as they require multiple tables with specific markings, making it difficult to offer a variety of games simultaneously.

Innovation Solution

A gaming system that includes automated dice units (ADUs) capable of shaking dice via a force mechanism, sensors to detect outcomes, and gaming controllers to translate these outcomes into values for multiple games, allowing for simultaneous play of different dice games on a single platform with adaptable display and player input options.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple physical tables with specific markings are used to accommodate different dice games, then the variety of games that can be played simultaneously increases, but the floor space required increases proportionally

Engineering Contradiction:
Improvegame varietyVSAvoidfloor space
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The patent implements a single physical table equipped with multiple display devices that can present different dice games simultaneously. The gaming system allows one table to serve multiple functions by displaying different games on different displays, eliminating the need for multiple dedicated tables for different game types.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent uses digital displays to create virtual representations of multiple game tables. Instead of requiring physical tables for each game, the system creates digital copies of game interfaces on display devices, allowing players to access various dice games through visual representations rather than physical counterparts.

Inventive Principle:
Principle #26Copying

2Productivity

If multiple physical tables are deployed to accommodate varying numbers of players, then the capacity to join popular dice games increases, but the device complexity and space occupation increase

Engineering Contradiction:
Improveplayer capacityVSAvoidtable configuration
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system allows a single table configuration to support multiple games and varying player numbers by utilizing multiple display devices. The gaming controller can dynamically allocate displays to different games and adjust player capacity without requiring physical reconfiguration or additional tables.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent implements dynamic game assignment where display devices can be reassigned to different dice games based on player demand and popularity. The system adaptively adjusts which games are displayed on which devices, allowing flexible accommodation of varying player capacities without fixed table configurations.

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If physical tables with game-specific markings are used, then the authenticity of the physical game experience is maintained, but the flexibility to adapt to different games and player needs is reduced

Engineering Contradiction:
Improvephysical interactionVSAvoidgame adaptability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent introduces display devices as an intermediary between the physical table and the game interface. Players maintain physical interaction with the table while the display devices provide the game-specific markings and interfaces digitally, combining the benefits of physical presence with digital flexibility.

Inventive Principle:
Principle #24Intermediary (Mediator)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables flexible and efficient management of multiple dice games on a single system, reducing space requirements and allowing players to participate in various games concurrently, enhancing player experience and operational efficiency in gaming environments.

Implementation Method 1

The one or more ADUs are configured to house the plurality of dice and shake the plurality of dice via at least one force mechanism to generate a dice outcome

Methodology Applied
Scientific EffectForce mechanism: Force

Implementation Method 2

The one or more gaming controllers are configured to detect, via at least one sensor associated with the one or more ADUs and in response to generating the dice outcome, outcome indicia for each die of the plurality of dice

Methodology Applied
Scientific EffectSensor detection:

Data Source

PatentUS12138556B2Gaming systems and methods having automated dice features
Publication Date: 2024.11.12 LNW GAMING INC
  • US12138556B2 patent drawing
  • US12138556B2 patent drawing
  • US12138556B2 patent drawing

AI summary

A gaming system comprises a player terminal, an automated dice unit (ADU), and game-logic circuitry. The ADU automatically shakes at least one die to generate a dice outcome. The game-logic circuitry receives player input from a player selecting one or more dice games, prompts the player to provide a dice control parameter affecting an aspect of a dice roll, converts the dice control parameter into a control data element compatible with the ADU, transmits ADU control data including the control data element to the ADU, causes the ADU to extract the control data element and generate a dice outcome by generating a dynamic force applied to the die based at least partially on the control data element, generates a game outcome for each of the selected dice games based on the dice outcome, and causes an electronic display device of the player terminal to present the game outcomes.