Automated Game System Removing Player Skill for Accessibility

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Solution Overview

Problem

Traditional games of skill and chance often require player strategy and skill, making them inaccessible to casual players and limiting participation due to the need for memorization of complex rules and strategies, while games that eliminate skill, like baccarat, lack suspense and offer fixed, unattractive odds.

Innovation Solution

Adapting games of skill and chance to remove the element of player skill by using predetermined rules for automatic gameplay, allowing a computer or gaming device to play according to fixed strategies, thus converting them into games of chance with fixed odds, enabling casual players to participate and maintaining suspense.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If games of skill and chance are played with traditional rules requiring player strategy, then player engagement and strategic depth are improved, but accessibility to casual players deteriorates due to complex rules and memorization requirements

Engineering Contradiction:
Improveplayer engagementVSAvoidaccessibility to casual players
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The game system segments the gameplay into distinct phases: players place bets, then the automated system executes optimal strategy decisions based on predetermined algorithms. This separation allows casual players to participate without needing to master complex strategies, while still providing strategic depth through the automated play options.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system provides self-service by automatically executing optimal strategy decisions using predetermined rules and algorithms. The computer or gaming device autonomously makes strategic choices such as when to hit, stand, double down, or split in blackjack, eliminating the need for players to memorize and apply complex strategies while maintaining optimal play.

Inventive Principle:
Principle #25Self-service

2Ease of operation

If games are adapted to remove player skill elements, then accessibility and participation are improved, but suspense and player interest deteriorate due to fixed odds and lack of strategic influence

Engineering Contradiction:
ImproveaccessibilityVSAvoidsuspense
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system maintains dynamics by offering players multiple strategic options (hit, stand, double down, split) that are executed automatically. While the outcomes are determined by chance, players can still influence the game by choosing different strategic approaches, and the automated execution maintains suspense through variable outcomes based on card distributions and opponent actions.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The automated system acts as an intermediary between player intent and game execution. Players make strategic choices that would normally require skillful execution, and the automated system translates these choices into optimal actions, preserving suspense while removing the skill barrier. The system mediates between the desire for strategic engagement and the need for accessibility.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If games of skill are converted to games of chance through automated play, then player participation increases, but the complexity of game rules and strategies must be managed by the system

Engineering Contradiction:
Improveplayer participationVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system employs preliminary action by pre-programming optimal strategy rules and algorithms before gameplay begins. All strategic decision-making logic is established in advance through predetermined rules, allowing the system to automatically execute complex strategies without real-time computational complexity. The heavy lifting of strategic analysis is done beforehand.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system replaces the mechanical cognitive process of human strategic decision-making with automated computational algorithms. Instead of players manually analyzing cards and making strategic choices, the system substitutes this mechanical process with pre-programmed rules and algorithms that automatically determine optimal play, reducing real-time system complexity while maintaining strategic depth.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS7727062B2Game of chance and system and method for playing games of chance
Publication Date: 2010.06.01 SCIENTIFIC GAMES LLC
  • US7727062B2 patent drawing
  • US7727062B2 patent drawing
  • US7727062B2 patent drawing

AI summary

A game of chance is provided in which a wagering game of skill and chance is played electronically automatically according to a predetermined set of rules. Such games of chance may include card games, such as poker and blackjack, or other games, such as dominoes, craps or backgammon. Such games may be reduced to games of chance, removing the element of player skill, and allowing such games to be played outside legal gaming jurisdictions.