Automated Media Source Selection for Sporting Events

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Solution Overview

Problem

Current methods for selecting media sources during sporting events are time-consuming, labor-intensive, and error-prone, often resulting in sub-optimal coverage and increased time delays in delivering media to users, with no personalization for viewers.

Innovation Solution

A system that automatically selects media sources based on game state data, using source selection rules to associate specific media portions with game portions, allowing for real-time delivery of the best media coverage to user devices without human intervention.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a game media operator manually selects media sources for different portions of the game, then the selection can be customized and optimized for each moment, but the process is time-consuming, labor-intensive, and error-prone

Engineering Contradiction:
Improveselection accuracyVSAvoidtime delay
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system enables automatic media source selection through a computing device that receives game play data, determines media mappings associating media portions with game portions based on source selection rules, and selects media portions without human intervention. This self-service approach eliminates manual operator selection while maintaining reliable automated decision-making based on predefined rules and real-time game state analysis.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system establishes source selection rules in advance that define which media sources should be selected for specific game situations, player positions, or event types. These pre-configured rules enable rapid automated selection during the game without requiring real-time human judgment, thus reducing time delays while maintaining selection quality.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If the game media operator acts quickly to reduce time delay, then faster media delivery is achieved, but the risk of choosing sub-optimal media sources increases

Engineering Contradiction:
Improvemedia delivery speedVSAvoidmedia source selection quality
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent replaces the mechanical human operator's visual assessment and decision-making process with an automated computing system that analyzes game play data, compares it against predefined source selection rules, and automatically selects optimal media sources. This substitution enables rapid processing of game events while maintaining or improving selection quality through consistent rule-based evaluation without human fatigue or error.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Reliability

If multiple media sources are monitored continuously by an operator, then the best coverage can be identified, but intense concentration is required for the duration of the sporting event

Engineering Contradiction:
Improvemedia coverage qualityVSAvoidoperator workload
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The automated system continuously monitors multiple media sources and automatically selects the best coverage based on real-time game play data and predefined rules, eliminating the need for human operators to maintain intense concentration throughout the event. The system performs continuous analysis and selection autonomously, reducing operator workload to minimal supervision or rule configuration.

Inventive Principle:
Principle #25Self-service

4Adaptability or versatility

If manual selection is used, then personalized media delivery for different viewers is possible, but the process becomes more complex and time-consuming

Engineering Contradiction:
Improvepersonalization capabilityVSAvoidselection process complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The automated system implements a universal selection framework using source selection rules that can be configured to serve multiple viewers simultaneously with different personalization requirements. The same computing device and rule-based system handle diverse personalization needs by applying different rule sets or parameters, eliminating the need for separate manual selection processes for each viewer while maintaining adaptability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10500479B1Game state-sensitive selection of media sources for media coverage of a sporting event
Publication Date: 2019.12.10 VENUENEXT INC
  • US10500479B1 patent drawing
  • US10500479B1 patent drawing
  • US10500479B1 patent drawing

AI summary

A media processing unit may identify, automatically based on game play data relating to game events of a sporting event and a set of source selection rules, different media portions from different media sources to include in the media coverage of a particular sporting event. Each of the different media sources may be configured to deliver different media related to the sporting event. The media processing unit determines a plurality of media mappings, which each associate a media portions with a game portions. Based on the determined media mappings, for each game portion, a media processing unit may select a media portion delivery to a user as media coverage of the game portion.