Automated Number Squares Game System with Dynamic Board Management

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Solution Overview

Problem

The existing manual implementation of numerical squares-type games limits the number of participants and flexibility, as it relies on manual creation and distribution of game boards, restricting the extent and accessibility of the game.

Innovation Solution

An automated system for generating and managing numerical squares games, allowing users to access and participate in multiple games through a graphical user interface, with features like random square selection, payment options, and dynamic board management, enabling greater flexibility and scalability.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If manual implementation of numerical squares game is used, then simplicity of setup is maintained, but participant capacity and flexibility are limited

Engineering Contradiction:
Improveparticipant capacityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent replaces manual mechanical operations (paper-based grid creation, manual square assignment, physical board management) with an automated computerized system. The server automatically generates grids, assigns squares to participants, manages payments, and determines winners, eliminating the need for manual intervention while dramatically increasing participant capacity and flexibility.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The automated system enables participants to independently select and purchase squares through the graphical user interface without requiring organizer intervention. The system automatically processes transactions, assigns squares, and manages game state, allowing participants to serve themselves while the system handles all administrative functions autonomously.

Inventive Principle:
Principle #25Self-service

2Productivity

If manual board management is used, then operational simplicity is maintained, but time consumption and efficiency are reduced

Engineering Contradiction:
Improvegame management efficiencyVSAvoidtime for board management
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The automated system enables continuous operation without interruption. The server continuously manages square assignments, processes payments, updates game state, and determines winners automatically. This eliminates the discontinuous nature of manual management where the organizer must repeatedly intervene for each operation, thereby dramatically improving efficiency and eliminating time loss associated with manual board management.

Inventive Principle:
Principle #20Continuity of useful action

Solution Approach 2:

The patent replaces time-consuming manual operations (writing on paper grids, manually tracking square ownership, calculating winners) with automated computational processes. The system instantly generates grids, processes transactions, and determines outcomes, reducing management time from minutes or hours to seconds while dramatically improving productivity.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Adaptability or versatility

If closed game format with scrambled numbers is used, then participant strategy is enhanced, but information accessibility is reduced

Engineering Contradiction:
Improvegame format flexibilityVSAvoidsquare value visibility
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system dynamically adjusts information disclosure based on game phase and participant needs. During the betting phase, squares may be displayed with obscured values to maintain strategy elements. During the game and winner determination phases, the system automatically reveals relevant information. This dynamic information management allows the system to support both open and closed game formats flexibly while ensuring appropriate information accessibility at each stage.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The graphical user interface acts as an intermediary between the participant and the game state. It can display squares in various modes (open, closed, partially obscured) and automatically reveals information when appropriate. The GUI mediates the information flow, allowing the system to maintain strategic elements while ensuring participants have access to necessary information for making informed decisions and understanding game outcomes.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20240029500A1Automated squares gaming
Publication Date: 2024.01.25 SQUARE ACTION HLDG LLC
  • US20240029500A1 patent drawing
  • US20240029500A1 patent drawing
  • US20240029500A1 patent drawing

AI summary

An automated number squares game method and system may enable the implementation of open and/or closed number squares games, in which users are enabled to purchase squares in a matrix representing possible event outcomes. Number squares may be generated automatically, without human intervention, as previous number squares are filled completely or to a predetermined amount. These and other capabilities may be implemented by providing graphical user interfaces (GUIs) to users and game administrators. In one aspect, a party may be provided with an administrative capability to run a private number squares game.