Automatic Scope Activation for In-Game Aiming Precision

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Solution Overview

Problem

Players in shooting games face challenges in performing precise aiming operations, especially when targets are far away, leading to increased operational burden and reduced hit rates due to the need for manual telescopic sight activation.

Innovation Solution

An in-game aiming control method that automatically activates a telescopic sight when the angle between the weapon's aiming direction and the target is within a preset threshold, allowing for magnified viewing without additional player input.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If players manually activate telescopic sight for precise aiming, then aiming precision is improved, but operational burden increases

Engineering Contradiction:
Improveaiming precisionVSAvoidoperational burden
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The system automatically detects when a target is within the preset angle range and autonomously activates the telescopic sight function, eliminating the need for manual player intervention. The aiming assistance system serves itself by monitoring target position and triggering magnification automatically, thus reducing operational burden while maintaining aiming precision.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system continuously monitors the angle between the weapon aiming direction and target position, and based on this feedback, automatically determines when to activate the telescopic sight. This closed-loop feedback mechanism ensures precise timing of magnification activation, improving aiming precision without requiring manual player judgment.

Inventive Principle:
Principle #23Feedback

2Reliability

If players manually activate telescopic sight, then hit rate is improved, but operation cost increases

Engineering Contradiction:
Improvehit rateVSAvoidoperation cost
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The aiming assistance system automatically manages the telescopic sight activation based on detected target position, eliminating the need for players to manually switch between magnified and non-magnified views. This self-service approach maintains high hit rates by ensuring timely magnification while reducing the operational complexity and cost for players.

Inventive Principle:
Principle #25Self-service

3Measurement precision

If telescopic sight is used for distant targets, then aiming accuracy is improved, but operation complexity increases

Engineering Contradiction:
Improveaiming accuracyVSAvoidoperation complexity
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The system uses real-time feedback on target position and angle to automatically determine when telescopic sight activation is necessary. This feedback-driven approach ensures magnification is activated only when needed for distant or small targets, maintaining aiming accuracy while minimizing operation complexity by eliminating manual judgment and activation steps.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The aiming assistance system autonomously manages the complexity of telescopic sight operation by detecting target characteristics and automatically activating magnification when appropriate. This self-service mechanism preserves aiming accuracy for distant targets while reducing operation complexity to a simple follow-up shot action.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12415131B2In-game aiming control method and apparatus, and electronic terminal
Publication Date: 2025.09.16 NETEASE (HANGZHOU) NETWORK CO LTD
  • US12415131B2 patent drawing
  • US12415131B2 patent drawing
  • US12415131B2 patent drawing

AI summary

An in-game aiming control method and apparatus, and an electronic terminal are provided. The method includes: in response to an adjustment operation for a reticle, controlling adjustment of an aiming direction of a virtual weapon in a game scene; and in response to an angle between the aiming direction and a direction in which a target virtual object is located being less than or equal to a preset angle, controlling a scope of the virtual weapon to be turned on, and amplifying and displaying game content determined by the scope.