Round-Based Game Systems with Autonomous Betting-Time Adjustment
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Solution Overview
Problem
Players in round-based games are unable to detect popular games in other systems, leading to missed betting opportunities and reduced operational revenue due to the need for constant monitoring of game history display boards.
Innovation Solution
A game system that autonomously determines betting time by changing the duration based on game progression conditions, such as popular games or high betting amounts, to increase the likelihood of players placing bets.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If players constantly monitor game history display boards to detect popular games, then players can identify betting opportunities, but players may still miss betting time and operational revenue is reduced
Solution Approach 1:
The system performs preliminary detection of popular game conditions (such as consecutive wins or specific patterns) before the betting window closes. When a popular game condition is detected, the system automatically extends the betting time or sends notifications to players, ensuring they don't miss betting opportunities due to monitoring delays.
Solution Approach 2:
The system provides feedback to players about popular game conditions through notifications or display updates. This feedback mechanism informs players when popular games are detected, allowing them to place bets without constantly monitoring history boards, thus reducing time loss while maintaining information awareness.
2Reliability
If betting time is extended during popular games, then players can place bets more reliably, but the game operation complexity increases
Solution Approach 1:
The system automatically detects popular game conditions and extends betting time without requiring manual intervention or complex player actions. The detection and extension processes are automated, maintaining reliability while minimizing operational complexity through algorithm-based decision making.
Solution Approach 2:
The system changes the betting time parameter dynamically based on detected game conditions. When popular game patterns are identified, the betting time parameter is automatically adjusted/extended, providing reliable betting opportunities without increasing operational complexity through standardized parameter modification protocols.
3Productivity
If the system autonomously determines and changes betting time, then operational revenue increases, but the system control complexity increases
Solution Approach 1:
The system performs autonomous detection and decision-making for betting time extension based on pre-set criteria. This self-service capability increases operational revenue by ensuring no betting opportunities are missed, while the automated nature of the system keeps control complexity manageable through algorithmic rather than manual control.
Solution Approach 2:
The system uses feedback from game result analysis to autonomously adjust betting time parameters. By continuously monitoring game conditions and automatically responding with appropriate betting time extensions, the system maximizes operational revenue through data-driven decisions while maintaining controlled complexity through closed-loop automation.
Data Source
AI summary
The present invention discloses a game system capable of autonomously determining to change the betting time, including at least one betting interface, at least one player operation element, at least one display element, a game result generation unit, a payout unit and a game processing unit, wherein the game processing unit initiates the at least one betting interface within a specified period of time, allowing the at least one player to place bets on the at least one betting interface via the at least one player operation element, and the game processing unit determines whether a game progression in a current round-based game meets a specified condition in the specified period of time by the game processing unit. If the specified condition is met, the game processing unit changes a duration of the specified period of time based on a specified setting.


