Autonomous Driving Behavior Classification and Annotation

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Solution Overview

Problem

Autonomous driving systems fail to fully replicate human driving behavior, including attentive reactions and casual maneuvers, limiting their adaptability in dynamic environments.

Innovation Solution

A computer-implemented method and system that classify driving maneuvers as goal-oriented or stimulus-driven actions, determine the cause of stimulus-driven actions, and identify attention-capturing traffic objects, building a naturalistic driving behavior dataset to control vehicles autonomously, utilizing a four-layer annotation scheme and machine learning techniques.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If autonomous driving systems use real-time sensor data for vehicle control, then the system can respond to objects, roadways, and obstacles in real-time, but the system fails to replicate human driving behavior including attentive reactions and casual maneuvers

Engineering Contradiction:
Improveadaptability to dynamic driving environmentVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments driving behavior into two distinct categories: goal-oriented actions (planned maneuvers) and stimulus-driven actions (reactive responses). This segmentation allows the system to process different types of driving behaviors through specialized modules, capturing human-like driving patterns without requiring a complete overhaul of the autonomous driving architecture. The segmentation enables the system to handle complex human behavior replication through manageable, modular components.

Inventive Principle:
Principle #1Segmentation

2Reliability

If the system classifies driving maneuvers and builds comprehensive naturalistic driving behavior datasets with multiple annotations, then the system can execute more naturalistic driving behaviors, but the data processing and annotation complexity increases

Engineering Contradiction:
Improveaccuracy of driving behavior executionVSAvoiddata annotation complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The annotation process is segmented into four distinct layers: (1) driving maneuver classification (goal-oriented vs. stimulus-driven), (2) cause identification for stimulus-driven actions, (3) attention capturing traffic object identification, and (4) naturalistic behavior dataset compilation. This layered segmentation breaks down the complex annotation task into manageable stages, each with specific objectives and output formats, making the overall process more systematic and less overwhelming.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent adds multiple annotation dimensions to the driving behavior data: temporal dimension (sequence of actions), causal dimension (cause-effect relationships), attention dimension (traffic objects that captured driver attention), and classification dimension (goal-oriented vs. stimulus-driven). By annotating data across multiple dimensions simultaneously, the system creates a rich, multi-faceted dataset that captures the complexity of human driving behavior without requiring exponentially more data collection effort.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Loss of information

If the system determines cause and attention capturing traffic objects for stimulus-driven actions, then the system can better understand human driving reactions, but the computational processing time increases

Engineering Contradiction:
Improvecompleteness of driving scene understandingVSAvoidprocessing time
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system performs preliminary classification of driving maneuvers into goal-oriented and stimulus-driven categories. This preliminary action allows the system to quickly route different types of maneuvers through appropriate processing paths. For stimulus-driven actions, the system then activates more intensive processing to determine causes and attention objects, while goal-oriented actions follow a more direct path. This preliminary classification reduces overall processing time by avoiding unnecessary deep analysis for all maneuvers.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system applies partial analysis based on the type of driving maneuver detected. For stimulus-driven actions, the system performs full analysis including cause determination and attention object identification. For goal-oriented actions, the system applies a more streamlined processing path that skips certain analysis steps. This selective application of processing depth optimizes the balance between complete scene understanding and processing efficiency.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS11042156B2System and method for learning and executing naturalistic driving behavior
Publication Date: 2021.06.22 HONDA MOTOR CO LTD
  • US11042156B2 patent drawing
  • US11042156B2 patent drawing
  • US11042156B2 patent drawing

AI summary

A system and method for learning and executing naturalistic driving behavior that include classifying a driving maneuver as a goal-oriented action or a stimulus-driven action based on data associated with a trip of a vehicle. The system and method also include determining a cause associated with the driving maneuver classified as a stimulus-driven action and determining an attention capturing traffic related object associated with the driving maneuver. The system and method additionally include building a naturalistic driving behavior data set that includes at least one of: an annotation of the driving maneuver based on a classification of the driving maneuver, an annotation of the cause, and an annotation of the attention capturing traffic object. The system and method further include controlling the vehicle to be autonomously driven based on the naturalistic driving behavior data set.