Autonomous Game Decoy Propulsion for Realistic Movement
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Solution Overview
Problem
Existing game decoys require frequent user input for movement, leading to fatigue and lack of realism in animal attraction.
Innovation Solution
A game decoy system comprising a game decoy with a controller, sensor, propulsion mechanism, and remote controller, allowing for autonomous movement and realistic behavior with minimal user effort.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If manual operation or limited mechanical motion is used to create realistic movement, then the movement appears more convincing to game animals, but the user effort and fatigue increase significantly
Solution Approach 1:
The patent replaces manual mechanical operation with an electric propulsion mechanism. The decoy includes an electric motor that drives a propeller or paddle system, eliminating the need for users to continuously pull jerk cords or perform manual operations. This substitution maintains realistic movement patterns while removing the physical burden on the user.
Solution Approach 2:
The decoy system operates autonomously once deployed. The electric motor is powered by onboard batteries or other power sources, allowing the decoy to move and position itself without continuous user intervention. The system serves itself by autonomously controlling its propulsion and positioning mechanisms to achieve realistic animal-like movement patterns.
2Reliability
If frequent or prolonged physical input is required to maintain realistic movement, then the movement remains convincing, but user enjoyment decreases due to monotony and fatigue
Solution Approach 1:
The electric propulsion system replaces the need for continuous manual input, allowing the decoy to maintain consistent movement patterns autonomously. The motor-controlled propulsion mechanism can sustain operation for extended periods without user fatigue, preserving both movement consistency and user enjoyment.
Solution Approach 2:
The system incorporates programmable movement patterns that can be adjusted and varied through a control interface. Users can program different movement sequences, speeds, and behaviors to match various game animal patterns, providing variety and engagement without requiring continuous physical input. This dynamic programming capability maintains realism while enhancing user enjoyment.
3Ease of operation
If autonomous operation with programmable routines is implemented, then user effort is reduced, but the complexity of the control system increases
Solution Approach 1:
The system uses programmable microcontrollers and integrated circuits to copy and execute pre-defined movement routines. These programs store sequences of motor commands, positioning instructions, and operational parameters that replicate natural animal behaviors. By copying established movement patterns into memory, the system achieves autonomous operation without requiring complex real-time processing or user programming.
Solution Approach 2:
The control system is designed as a multi-functional integrated unit that combines propulsion control, positioning, timing, and movement pattern execution. A single microcontroller handles multiple functions including motor speed control, directional changes, timing sequences, and sensor integration. This universal control architecture reduces overall system complexity compared to having separate dedicated circuits for each function.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The system provides a more realistic and efficient game decoy experience by enabling autonomous movement and behavior, reducing user fatigue and enhancing animal attraction.
Implementation Method 1
The propulsion mechanism is configured to propel the game decoy on or in a body of water, on land, or in air
Implementation Method 2
The sensor is communicatively coupled with the controller and is configured to detect obstacles, dead-ends, outer boundaries, and the like
Implementation Method 3
The communication element allows communication between the controller and the remote controller
Implementation Method 4
The controller may also include or be in communication with a global positioning system (GPS) module configured to receive a GPS signal from which GPS coordinates can be obtained or derived
Data Source
AI summary
A game decoy system comprising a remote controller and a game decoy. The remote controller includes a communication element configured to transmit a wireless signal representing an input. The game decoy includes a body, a propulsion mechanism, a communication element, and a controller. The body has a shape resembling a game animal. The propulsion mechanism is configured to propel the game decoy. The communication element is configured to receive the wireless signal from the remote controller. The controller is configured to instruct the propulsion mechanism to propel the game decoy according to the input.


