Autonomous Robotic Gaming Proxy for Remote Casino Interaction

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

The gambling industry faces challenges in providing a realistic and interactive experience for remote players, as existing online gaming lacks simulation and interaction, and physical facilities have excess capacity due to COVID-19 restrictions, necessitating a solution for remote participation in casino games that mimics the real-world environment.

Innovation Solution

An autonomous augmented reality gaming interaction apparatus with a primary robotic member, equipped with a camera, air filtration, and artificial intelligence, allowing remote players to interact with casino games through a remote control unit, featuring movable arms and proximity sensors for navigation and collision avoidance, providing an immersive experience within a gambling facility.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If online gaming software simulations are used, then remote players can access games from anywhere, but the experience lacks realism and interaction

Engineering Contradiction:
Improveremote accessibilityVSAvoidrealism of gaming experience
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent introduces a robotic member as an intermediary device that physically visits the gaming facility on behalf of remote players. The robot acts as a mediator between the remote player and the physical gaming environment, performing actions like dealing cards, collecting chips, and interacting with dealers, thereby bridging the gap between remote accessibility and realistic experience.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system creates a virtual copy of the physical casino experience through augmented reality technology. The robotic member's actions and the gaming environment are captured and transmitted to remote players, creating a replicated experience that maintains realism while enabling remote participation.

Inventive Principle:
Principle #26Copying

2Reliability

If physical gambling facilities operate at full capacity, then in-person gaming experience is available, but safety restrictions during pandemic cannot be met

Engineering Contradiction:
Improvesafety of patrons and employeesVSAvoidutilization of facility capacity
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The robotic member performs many tasks that would normally require human staff or player involvement, such as dealing cards, collecting chips, and managing game pieces. This automation reduces the need for human employees and minimizes player-facility interactions, thereby maintaining safety protocols while keeping facilities operational.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The robot serves as an intermediary that enables facility operation during pandemic restrictions. By having the robot perform player and staff functions, the facility can maintain reduced occupancy levels while still providing gaming services, thus balancing safety requirements with productivity.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If robotic members are deployed in gambling facilities, then remote player interaction is enabled, but device complexity increases

Engineering Contradiction:
Improveremote player participation capabilityVSAvoidcomplexity of autonomous gaming apparatus
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The robotic member is designed as a universal device that can perform multiple functions across different game types and facility locations. It can deal cards, collect chips, interact with various gaming tables, and navigate different environments, reducing the need for multiple specialized devices and managing complexity through consolidation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Reliability

If augmented reality devices are deployed throughout facilities, then realistic gaming experience is provided, but manufacturing and deployment costs increase

Engineering Contradiction:
Improverealism of augmented reality experienceVSAvoiddeployment cost of AR devices
Core Design Contradiction:
ReliabilityVSEase of manufacture

Solution Approach 1:

The robotic member serves as a mobile intermediary that brings augmented reality capabilities to specific locations on demand rather than requiring permanent AR infrastructure throughout the facility. This reduces manufacturing and deployment costs by concentrating AR technology in a single relocatable device rather than installing it across multiple fixed locations.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS11721159B1Autonomous augmented reality gaming interaction device
Publication Date: 2023.08.08 ADAMS KARRIEM
  • US11721159B1 patent drawing
  • US11721159B1 patent drawing
  • US11721159B1 patent drawing

AI summary

An autonomous augmented reality gaming interaction apparatus configured to provide a remote player an ability to participate in games disposed within a gaming facility from a remote location. The autonomous augmented reality gaming interaction apparatus includes a primary robotic member that is operable to traverse through the gaming facility. The primary robotic member includes a first gaming arm member and a second gaming arm member. The first gaming arm member and second gaming arm member being configured to provide an ability to physically engage with games. A game piece reading tray member is secured to the second gaming arm member and is configured to optically scan game piece images to be transferred to a remote control unit. An air quality module is further provided in the primary robotic member and is configured to provide filtration and contaminant detection of air.