Autonomous Virtual Entities via Event-Driven Segmentation
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Solution Overview
Problem
Conventional virtual environment systems face limitations in complexity and interaction due to resource constraints, such as memory and bandwidth limitations, which restrict entity behavior and interaction autonomy, and lack scalability and interoperability between different platforms.
Innovation Solution
A system and method for creating autonomous virtual entities that can interact and evolve within a virtual environment, utilizing a framework that includes a C-Core, Modules, and Heuristic Digital Logic Blocks (HDLBs) with event handling and data storage, allowing for dynamic resource allocation, interaction with other entities, and updates without central control.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Device complexity
If conventional hardware capabilities are increased to allow greater number and complexity of instructions to be executed, then entity behavior complexity is improved, but memory and bandwidth limitations still prevent certain types of entity behavior and interaction
Solution Approach 1:
The system segments entity behavior into discrete events and event handlers. Each entity maintains a simplified data structure with event subscriptions rather than complex centralized control. This allows complex collective behavior to emerge from simple individual components, reducing memory requirements while enabling sophisticated interactions.
Solution Approach 2:
The patent uses event-driven architecture where event handlers are copied and distributed to relevant entities rather than maintaining centralized control logic. This allows multiple entities to respond to the same event type independently, reducing the need for complex centralized processing and expanding available memory bandwidth for entity behavior.
2Ease of operation
If entities are centrally defined and controlled to manage resources, then resource allocation is simplified, but independent actions of entities become difficult to implement without harming other entities
Solution Approach 1:
Each entity subscribes to events and autonomously executes event handlers without centralized control. Entities independently manage their own behavior and resource consumption by listening to relevant events and responding accordingly. This self-service approach enables autonomous decision-making while the event-driven architecture provides implicit resource management through event filtering and selective execution.
Solution Approach 2:
The system implements event-driven feedback loops where entity actions generate events that propagate through the system. Entities receive feedback through event subscriptions and adjust their behavior accordingly. This feedback mechanism enables autonomous entities to coordinate their actions and manage shared resources without centralized control, as each entity responds to system state changes through event signals.
3Productivity
If virtual environment systems are designed for specific platforms, then platform-specific optimization is achieved, but scalability and interoperability between different platforms are limited
Solution Approach 1:
The patent defines a universal event-driven architecture that is platform-independent. Entities and events are abstracted from specific platform implementations, allowing the same core logic to run across different platforms. The event subscription and handler mechanism provides a universal interface that works consistently across platforms while each platform can optimize its execution of events.
Solution Approach 2:
The system adds an abstraction layer between platform-specific implementations and entity behavior. By introducing events as a dimensional abstraction, the patent separates platform concerns from entity logic, enabling multi-platform interoperability. Events serve as a universal dimension that mediates between different platform capabilities and entity requirements.
Data Source
AI summary
Systems and methods for creating entities that operate within a virtual environment, where in some embodiments the entities are substantially autonomous in the sense that they are capable of communications and interactions with the environment and other entities. In some embodiments, the entities may be capable of interacting with an environment other than the one in which they were created and originally configured. In some embodiments, the entities may engage in interactions with other entities that operate to enable changes in behavior of one or both of the entities.


