Autonomous Virtual Entities via Event-Driven Segmentation

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Solution Overview

Problem

Conventional virtual environment systems face limitations in complexity and interaction due to resource constraints, such as memory and bandwidth limitations, which restrict entity behavior and interaction autonomy, and lack scalability and interoperability between different platforms.

Innovation Solution

A system and method for creating autonomous virtual entities that can interact and evolve within a virtual environment, utilizing a framework that includes a C-Core, Modules, and Heuristic Digital Logic Blocks (HDLBs) with event handling and data storage, allowing for dynamic resource allocation, interaction with other entities, and updates without central control.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If conventional hardware capabilities are increased to allow greater number and complexity of instructions to be executed, then entity behavior complexity is improved, but memory and bandwidth limitations still prevent certain types of entity behavior and interaction

Engineering Contradiction:
Improveentity behavior complexityVSAvoidavailable memory and bandwidth
Core Design Contradiction:
Device complexityVSQuantity of substance

Solution Approach 1:

The system segments entity behavior into discrete events and event handlers. Each entity maintains a simplified data structure with event subscriptions rather than complex centralized control. This allows complex collective behavior to emerge from simple individual components, reducing memory requirements while enabling sophisticated interactions.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent uses event-driven architecture where event handlers are copied and distributed to relevant entities rather than maintaining centralized control logic. This allows multiple entities to respond to the same event type independently, reducing the need for complex centralized processing and expanding available memory bandwidth for entity behavior.

Inventive Principle:
Principle #26Copying

2Ease of operation

If entities are centrally defined and controlled to manage resources, then resource allocation is simplified, but independent actions of entities become difficult to implement without harming other entities

Engineering Contradiction:
Improveresource allocation managementVSAvoidentity independent decision making
Core Design Contradiction:
Ease of operationVSExtent of automation

Solution Approach 1:

Each entity subscribes to events and autonomously executes event handlers without centralized control. Entities independently manage their own behavior and resource consumption by listening to relevant events and responding accordingly. This self-service approach enables autonomous decision-making while the event-driven architecture provides implicit resource management through event filtering and selective execution.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system implements event-driven feedback loops where entity actions generate events that propagate through the system. Entities receive feedback through event subscriptions and adjust their behavior accordingly. This feedback mechanism enables autonomous entities to coordinate their actions and manage shared resources without centralized control, as each entity responds to system state changes through event signals.

Inventive Principle:
Principle #23Feedback

3Productivity

If virtual environment systems are designed for specific platforms, then platform-specific optimization is achieved, but scalability and interoperability between different platforms are limited

Engineering Contradiction:
Improveplatform-specific performance optimizationVSAvoidinteroperability between platforms
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent defines a universal event-driven architecture that is platform-independent. Entities and events are abstracted from specific platform implementations, allowing the same core logic to run across different platforms. The event subscription and handler mechanism provides a universal interface that works consistently across platforms while each platform can optimize its execution of events.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system adds an abstraction layer between platform-specific implementations and entity behavior. By introducing events as a dimensional abstraction, the patent separates platform concerns from entity logic, enabling multi-platform interoperability. Events serve as a universal dimension that mediates between different platform capabilities and entity requirements.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS10062354B2System and methods for creating virtual environments
Publication Date: 2018.08.28 DIMENSIONALMECHANICS
  • US10062354B2 patent drawing
  • US10062354B2 patent drawing
  • US10062354B2 patent drawing

AI summary

Systems and methods for creating entities that operate within a virtual environment, where in some embodiments the entities are substantially autonomous in the sense that they are capable of communications and interactions with the environment and other entities. In some embodiments, the entities may be capable of interacting with an environment other than the one in which they were created and originally configured. In some embodiments, the entities may engage in interactions with other entities that operate to enable changes in behavior of one or both of the entities.