Autostereoscopic Display Depth Segmentation for Wagering Games

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Solution Overview

Problem

Wagering game machines face challenges in presenting visually appealing three-dimensional (3D) graphics without overstimulating players, as existing methods require significant processing power and can be disorienting for those not accustomed to 3D displays.

Innovation Solution

Concurrently presenting two-dimensional (2D) and 3D content using binocular stereoscopic depth effects, where 3D regions are integrated with 2D regions based on conditions such as player activity, bet values, or significance of gaming elements, allowing for dynamic transitions and varying degrees of 3D depth to enhance visual appeal without overwhelming players.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If stereoscopic 3D graphics are presented in wagering games, then visual appeal and player engagement are enhanced, but processing power requirements increase significantly

Engineering Contradiction:
Improvevisual appealVSAvoidprocessing power
Core Design Contradiction:
Illumination intensityVSPower

Solution Approach 1:

The display is divided into multiple regions with different depth characteristics. Some regions present 2D content while others present 3D content, allowing the system to reduce overall processing requirements by limiting 3D rendering to only certain portions of the display rather than the entire game interface.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different regions of the display are assigned different quality levels and depth effects based on their importance. Critical game information and symbols may be presented in 3D regions to enhance visibility and engagement, while less important background elements are rendered in 2D to conserve processing resources.

Inventive Principle:
Principle #3Local quality

2Illumination intensity

If all gaming graphics are presented in 3D, then visual appeal is maximized, but player disorientation and visual overstimulation occur

Engineering Contradiction:
Improvevisual appealVSAvoidplayer disorientation
Core Design Contradiction:
Illumination intensityVSObject-affected harmful factors

Solution Approach 1:

The graphical interface is segmented into 2D and 3D regions, allowing players to receive visual stimulation from 3D elements while maintaining a stable 2D reference framework. This segmentation prevents complete immersion in 3D space that could cause disorientation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

3D depth effects are applied selectively to specific game elements rather than the entire display. This localized application allows visually appealing 3D graphics to enhance player engagement while 2D regions provide visual stability and prevent overstimulation.

Inventive Principle:
Principle #3Local quality

3Adaptability or versatility

If 3D regions are integrated with 2D regions, then player engagement is enhanced through dynamic transitions, but device complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically transitions between 2D and 3D presentation modes for different game regions based on gameplay events, symbol significance, and player interactions. This dynamic adaptation enhances player engagement by creating visually interesting transitions while the underlying architecture manages complexity through standardized rendering pipelines.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10002489B2Controlling autostereoscopic game symbol sets
Publication Date: 2018.06.19 LNW GAMING INC
  • US10002489B2 patent drawing
  • US10002489B2 patent drawing
  • US10002489B2 patent drawing

AI summary

A gaming system and its operations include, for example presenting, via an autostereoscopic display device, symbols for an electronic wagering game, determining a game event value for a game event for the wagering game, determining a first symbol significance value for a first set of the symbols based on the game event value, and determining a second symbol significance value for a second set of the symbols based on the game event value. The operations can further include presenting, via the autostereoscopic display device, the first set of the symbols with a first autostereoscopic three-dimensional depth value corresponding to the first symbol significance value. The operations can further include presenting, via the autostereoscopic display device, the second set of the symbols with a second autostereoscopic three-dimensional depth value corresponding to the second symbol significance value. The first autostereoscopic three-dimensional depth value is greater than the second autostereoscopic three-dimensional depth value.