Autostereoscopic 3D Display With Head-Tracked Spatial Audio

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Solution Overview

Problem

Conventional autostereoscopic displays fail to provide a realistic audiovisual experience as sound perception does not adjust to a viewer's head movement, and interaction with the displayed scene does not correspond with the associated sound.

Innovation Solution

Adapt both the three-dimensional image and sound to the position of the viewer's eyes and ears relative to the autostereoscopic display using an eye tracking system, virtual cameras, and microphones to ensure synchronized visual and auditory perspective changes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If sound is optimized for a specific viewer position using conventional loudspeaker systems, then sound perception is improved at that position, but the immersive experience deteriorates when the viewer moves their head

Engineering Contradiction:
Improvesound perception accuracyVSAvoidsound adaptation to head movement
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic sound field adjustment by continuously tracking eye position and recalculating sound parameters in real-time. The sound reproduction system adapts to the viewer's head movements by dynamically modifying the acoustic environment, ensuring that sound perception remains accurate regardless of the viewer's position or orientation.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system uses eye tracking data as feedback to continuously adjust sound parameters. By monitoring the viewer's eye position and using this information to modify the sound field in real-time, the system maintains accurate sound perception while adapting to head movements, resolving the contradiction between precision and adaptability.

Inventive Principle:
Principle #23Feedback

2Measurement precision

If head phones or earbuds are used to improve sound perception, then sound quality is improved, but the immersive experience deteriorates due to unnatural peripherals

Engineering Contradiction:
Improvesound perception accuracyVSAvoidnatural viewing experience
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The patent creates a virtual acoustic environment that copies the characteristics of natural sound propagation. By using eye tracking to determine viewer position and rendering sound accordingly, the system replicates how sound would naturally behave in the real world, providing accurate sound perception without requiring physical headphones or earbuds.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system replaces the mechanical solution of headphones with an optical-acoustic integration approach. Instead of using a separate mechanical audio device, the patent integrates sound delivery through the display system itself, using eye tracking data to direct and adjust sound fields, thereby maintaining natural viewing experience while improving sound perception.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Device complexity

If conventional loudspeaker systems are used for sound output, then device complexity is reduced, but the synchronized audio-visual interaction deteriorates during viewer interaction with displayed content

Engineering Contradiction:
Improvesystem simplicityVSAvoidaudio-visual synchronization during interaction
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent makes the display system multi-functional by integrating both visual and auditory delivery capabilities within a single device. The display system not only presents visual content but also delivers spatially accurate sound based on eye tracking data, eliminating the need for separate conventional loudspeaker systems while enabling synchronized audio-visual interaction during user engagement with displayed content.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12568196B2Autostereoscopic display device presenting 3D-view and 3D-sound
Publication Date: 2026.03.03 DIMENCO HOLDING BV
  • US12568196B2 patent drawing
  • US12568196B2 patent drawing

AI summary

The invention relates to method for simultaneously presenting to a viewer of an autostereoscopic display device a three-dimensional image and three-dimensional sound, wherein the method comprises adapting the three-dimensional image as well as the three-dimensional sound to the position of the eyes and the ears of the viewer relative to the autostereoscopic display device. In this way, image and sound of one and the same virtual scene can simultaneously be presented to a viewer as if they were of a real scene; both are experienced three-dimensionally and in accordance with movement of the viewer in the scene. Moreover, this is also achieved for interactions of a viewer with the scene, e.g. with virtual objects displayed on the autostereoscopic display device. In this way, the viewer is provided with an increased immersion in the scene, which may find a useful application in e.g. teleconferencing and computer gaming.