Autostereoscopic Gaming Display with Dynamic 3D Depth Control

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Solution Overview

Problem

The gaming industry faces a challenge in maintaining player engagement and profitability as existing wagering game machines lack innovative features to differentiate themselves, leading to a need for continuous development of entertaining and exciting gaming experiences.

Innovation Solution

Integration of three-dimensional (3D) elements into two-dimensional (2D) gaming environments using various 3D presentation technologies, allowing for dynamic toggling between 2D and 3D modes based on gaming conditions, player information, and environmental factors, enhancing the gaming experience for players and audience members.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If 3D presentation technologies are integrated into wagering game machines, then player engagement and entertainment value are improved, but device complexity and manufacturing cost increase

Engineering Contradiction:
Improvegaming experience varietyVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies dimensionality change by transitioning from traditional 2D display to 3D presentation technologies. The system integrates multiple 3D display methods including anaglyph images, polarized projections, and active 3D viewers to create immersive gaming environments. This dimensional enhancement directly addresses the contradiction by providing superior player engagement while managing the inherent complexity through systematic integration of 3D components into the wagering game machine architecture.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent implements multi-functionality by designing the wagering game machine to support multiple 3D presentation technologies simultaneously. The system can toggle between different 3D modes (anaglyph, polarized, active viewers) and traditional 2D display, making the device adaptable to various player preferences and technical requirements. This universal approach allows a single machine to provide diverse gaming experiences without requiring separate dedicated systems for each 3D technology.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If 3D elements are integrated into 2D gaming environments, then player engagement increases, but manufacturing and implementation cost increase

Engineering Contradiction:
Improvegaming experience varietyVSAvoidimplementation complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The patent applies dynamics by implementing a toggleable system that can switch between 2D and 3D modes based on player selection, game type, and technical configuration. The system dynamically adjusts the display mode rather than being permanently fixed in one state. This dynamic capability allows manufacturers to implement 3D features in an adaptable manner, reducing initial manufacturing complexity while maintaining the option to enhance player engagement through 3D presentation when conditions are favorable.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements segmentation by separating the 3D presentation capabilities into distinct, modular components that can be independently configured. Different 3D technologies (anaglyph, polarized, active viewers) are treated as separate modules that can be selectively integrated into the wagering game machine. This segmented approach simplifies manufacturing and implementation by allowing operators to choose and implement only the specific 3D features they require, rather than integrating all possible 3D technologies simultaneously.

Inventive Principle:
Principle #1Segmentation

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This approach increases player engagement and operator profitability by providing a dynamic and immersive gaming experience, leveraging technologies like anaglyph images, polarized projections, and active 3D viewers to create a perception of binocular stereoscopic depth, appealing to a wider audience and encouraging frequent play.

Implementation Method 1

leveraging technologies like anaglyph images, polarized projections, and active 3D viewers to create a perception of binocular stereoscopic depth

Methodology Applied
Scientific EffectAnaglyph:

Implementation Method 2

leveraging technologies like anaglyph images, polarized projections, and active 3D viewers to create a perception of binocular stereoscopic depth

Methodology Applied
Scientific EffectPolarization: Polarisation

Data Source

PatentUS9846987B2Integrating three-dimensional elements into gaming environments
Publication Date: 2017.12.19 LNW GAMING INC
  • US9846987B2 patent drawing
  • US9846987B2 patent drawing
  • US9846987B2 patent drawing

AI summary

Some embodiments include a method of operating a gaming system configured to present wagering game content for a wagering game. The method can include presenting, on a autostereoscopic display device of the gaming system, the wagering game content in two-dimensional form without stereoscopic depth. The method can also include detecting a game condition of the wagering game other than a location of a player of the wagering game. The method can also include determining a degree of stereoscopic three-dimensional depth based on the game condition. The method can also include presenting, via the autostereoscopic display device of the gaming system, the wagering game content with the degree of stereoscopic three-dimensional depth.