Auxiliary Bezel Assembly for Convertible Gaming Display Areas
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Solution Overview
Problem
Gaming machines with mechanical prize wheels and video simulated prize wheels require separate configurations, increasing inventory and production costs due to the need for differently configured machines.
Innovation Solution
An auxiliary bezel assembly that can be installed on a video display device to define a bezel-segregated graphic area, allowing conversion between rectangular and circular display areas without modifying the gaming machine cabinet, and includes lighting and attachment structures for animated graphics.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If gaming machines are configured with separate hardware for mechanical prize wheels and video simulated prize wheels, then each machine type can perform its specific function, but inventory and production costs increase due to needing multiple configurations
Solution Approach 1:
The video display device is designed to serve multiple functions by using software control to display different graphics (prize wheel simulations, rectangular game areas, etc.) on a single display device. The auxiliary bezel assembly can be attached or removed to transform the display configuration, allowing one machine to replace multiple specialized machines, thereby reducing inventory and production costs
2Adaptability or versatility
If the gaming machine cabinet is modified to accommodate different display configurations, then the machine can support various game features, but the modification process becomes complex and time-consuming
Solution Approach 1:
The auxiliary bezel assembly is designed as a separate, detachable component that can be attached to or removed from the video display device without modifying the cabinet. This segmentation allows the display configuration to be changed by simply attaching or removing the bezel assembly, eliminating the need for complex cabinet modifications and reducing conversion time
Solution Approach 2:
The auxiliary bezel assembly is designed to be dynamically attachable and detachable, allowing the display configuration to be changed on-demand. The attachment structures enable quick installation and removal, making the system adaptable to different game features without permanent modifications, thereby simplifying the conversion process
3Adaptability or versatility
If differently configured gaming machines are produced and stocked, then games with and without wheel features can be supported, but inventory costs increase
Solution Approach 1:
A single gaming machine equipped with a video display device and auxiliary bezel assembly can support both wheel-based games and non-wheel games by software control. The same hardware platform can be configured for different game types, eliminating the need to maintain separate inventories of machines for wheel and non-wheel games, thereby reducing inventory quantities and associated costs
Data Source
AI summary
An auxiliary bezel assembly includes first-side and second-side attachment structures, an auxiliary bezel, and a first-side and second-side attachment feature. The auxiliary bezel defines an auxiliary bezel display area and is connected to the first-side attachment structure at a first side of the auxiliary bezel display area and to the second-side attachment structure at a second side of the auxiliary bezel display area. When the auxiliary bezel is placed in an operating position on a video display device the auxiliary bezel display area overlays a portion of the video display area with the first-side attachment structure extending along a first edge of the display device and the second-side attachment structure extending along a second edge of the display device. The first-side and second-side attachment features each comprise an arrangement by which the respective attachment structure is connectable to the video display device.


